gpu: implement Buffer methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 32 additions and 20 deletions
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@ -1,36 +1,48 @@
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const std = @import("std");
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const MapModeFlags = @import("types.zig").MapModeFlags;
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const impl = @import("interface.zig").impl;
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pub const Buffer = *opaque {
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// TODO
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// pub inline fn bufferDestroy(buffer: gpu.Buffer) void {
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pub inline fn destroy(buffer: Buffer) void {
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impl.bufferDestroy(buffer);
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}
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// TODO
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// pub inline fn bufferGetConstMappedRange(buffer: gpu.Buffer, offset: usize, size: usize) *const anyopaque {
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pub inline fn bufferGetConstMappedRange(buffer: Buffer, offset: usize, size: usize) *const anyopaque {
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return impl.bufferGetConstMappedRange(buffer, offset, size);
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}
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// TODO
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// pub inline fn bufferGetMappedRange(buffer: gpu.Buffer, offset: usize, size: usize) *anyopaque {
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pub inline fn bufferGetMappedRange(buffer: Buffer, offset: usize, size: usize) *anyopaque {
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return impl.bufferGetMappedRange(buffer, offset, size);
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}
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// TODO
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// pub inline fn bufferGetSize(buffer: gpu.Buffer) u64 {
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pub inline fn bufferGetSize(buffer: Buffer) u64 {
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return impl.bufferGetSize(buffer);
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}
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// TODO
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// pub inline fn bufferGetUsage(buffer: gpu.Buffer) gpu.BufferUsage {
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pub inline fn bufferGetUsage(buffer: Buffer) BufferUsage {
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return impl.bufferGetUsage(buffer);
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}
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// TODO
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// pub inline fn bufferMapAsync(buffer: gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: BufferMapCallback, userdata: *anyopaque) u64 {
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pub inline fn bufferMapAsync(buffer: Buffer, mode: MapModeFlags, offset: usize, size: usize, callback: BufferMapCallback, userdata: *anyopaque) u64 {
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return impl.bufferMapAsync(buffer, mode, offset, size, callback, userdata);
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}
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// TODO
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// pub inline fn bufferSetLabel(buffer: gpu.Buffer, label: [*:0]const u8) void {
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pub inline fn bufferSetLabel(buffer: Buffer, label: [*:0]const u8) void {
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impl.bufferSetLabel(buffer, label);
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}
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// TODO
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// pub inline fn bufferUnmap(buffer: gpu.Buffer) void {
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pub inline fn bufferUnmap(buffer: Buffer) void {
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impl.bufferUnmap(buffer);
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}
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// TODO
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// pub inline fn bufferReference(buffer: gpu.Buffer) void {
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pub inline fn bufferReference(buffer: Buffer) void {
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impl.bufferReference(buffer);
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}
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// TODO
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// pub inline fn bufferRelease(buffer: gpu.Buffer) void {
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pub inline fn bufferRelease(buffer: Buffer) void {
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impl.bufferRelease(buffer);
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}
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};
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pub const BufferMapCallback = fn (status: BufferMapAsyncStatus, userdata: *anyopaque) callconv(.C) void;
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