gpu: make use of usingnamespace
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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5741082848
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2a09bec5de
1 changed files with 14 additions and 23 deletions
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@ -36,35 +36,26 @@ pub const TextureView = @import("texture_view.zig").TextureView;
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pub const dawn = @import("dawn.zig");
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pub const dawn = @import("dawn.zig");
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// TODO: export all types.zig
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pub usingnamespace @import("types.zig");
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pub const AlphaMode = @import("types.zig").AlphaMode;
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pub usingnamespace @import("interface.zig");
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pub const ComputePassTimestampLocation = @import("types.zig").ComputePassTimestampLocation;
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pub const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const LoadOp = @import("types.zig").LoadOp;
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pub const StoreOp = @import("types.zig").StoreOp;
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pub const RenderPassTimestampLocation = @import("types.zig").RenderPassTimestampLocation;
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pub const PowerPreference = @import("types.zig").PowerPreference;
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pub const RenderPassColorAttachment = @import("types.zig").RenderPassColorAttachment;
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pub const Interface = @import("interface.zig").Interface;
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const types = @import("types.zig");
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pub const Export = @import("interface.zig").Export;
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pub const NullInterface = @import("interface.zig").NullInterface;
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pub const ComputePassTimestampWrite = extern struct {
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pub const ComputePassTimestampWrite = extern struct {
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query_set: QuerySet,
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query_set: QuerySet,
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query_index: u32,
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query_index: u32,
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location: ComputePassTimestampLocation,
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location: types.ComputePassTimestampLocation,
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};
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};
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pub const RenderPassDepthStencilAttachment = extern struct {
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pub const RenderPassDepthStencilAttachment = extern struct {
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view: TextureView,
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view: TextureView,
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depth_load_op: LoadOp,
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depth_load_op: types.LoadOp,
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depth_store_op: StoreOp,
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depth_store_op: types.StoreOp,
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clear_depth: f32,
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clear_depth: f32,
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depth_clear_value: f32,
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depth_clear_value: f32,
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depth_read_only: bool,
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depth_read_only: bool,
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stencil_load_op: LoadOp,
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stencil_load_op: types.LoadOp,
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stencil_store_op: StoreOp,
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stencil_store_op: types.StoreOp,
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clear_stencil: u32,
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clear_stencil: u32,
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stencil_clear_value: u32,
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stencil_clear_value: u32,
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stencil_read_only: bool,
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stencil_read_only: bool,
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@ -73,28 +64,28 @@ pub const RenderPassDepthStencilAttachment = extern struct {
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pub const RenderPassTimestampWrite = extern struct {
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pub const RenderPassTimestampWrite = extern struct {
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query_set: QuerySet,
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query_set: QuerySet,
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query_index: u32,
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query_index: u32,
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location: RenderPassTimestampLocation,
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location: types.RenderPassTimestampLocation,
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};
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};
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pub const RequestAdapterOptions = extern struct {
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pub const RequestAdapterOptions = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const types.ChainedStruct,
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compatible_surface: Surface = Surface.none, // nullable
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compatible_surface: Surface = Surface.none, // nullable
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power_preference: PowerPreference,
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power_preference: types.PowerPreference,
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force_fallback_adapter: bool,
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force_fallback_adapter: bool,
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};
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};
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pub const ComputePassDescriptor = extern struct {
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pub const ComputePassDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const types.ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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timestamp_write_count: u32,
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timestamp_write_count: u32,
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timestamp_writes: [*]const ComputePassTimestampWrite,
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timestamp_writes: [*]const ComputePassTimestampWrite,
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};
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};
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pub const RenderPassDescriptor = extern struct {
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pub const RenderPassDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const types.ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32,
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color_attachment_count: u32,
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color_attachments: [*]const RenderPassColorAttachment,
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color_attachments: [*]const types.RenderPassColorAttachment,
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable
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depth_stencil_attachment: ?[*]const RenderPassDepthStencilAttachment = null, // nullable
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occlusion_query_set: QuerySet = QuerySet.none, // nullable
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occlusion_query_set: QuerySet = QuerySet.none, // nullable
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timestamp_write_count: u32,
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timestamp_write_count: u32,
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