From 2b43567b3f501a84e789e7f0f970cc1a068396c6 Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Tue, 26 Jul 2022 20:28:02 -0700 Subject: [PATCH] gpu: implement CommandEncoder methods Signed-off-by: Stephen Gutekanst --- gpu/src/command_encoder.zig | 107 +++++++++++++++++++++++------------- 1 file changed, 69 insertions(+), 38 deletions(-) diff --git a/gpu/src/command_encoder.zig b/gpu/src/command_encoder.zig index 39f06693..080276f0 100644 --- a/gpu/src/command_encoder.zig +++ b/gpu/src/command_encoder.zig @@ -1,64 +1,95 @@ +const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder; +const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder; +const CommandBuffer = @import("command_buffer.zig").CommandBuffer; +const CommandBufferDescriptor = @import("command_buffer.zig").CommandBufferDescriptor; +const Buffer = @import("buffer.zig").Buffer; +const QuerySet = @import("query_set.zig").QuerySet; +const RenderPassDescriptor = @import("main.zig").RenderPassDescriptor; +const ComputePassDescriptor = @import("main.zig").ComputePassDescriptor; const ChainedStruct = @import("types.zig").ChainedStruct; +const ImageCopyBuffer = @import("types.zig").ImageCopyBuffer; +const ImageCopyTexture = @import("types.zig").ImageCopyTexture; +const Extent3D = @import("types.zig").Extent3D; +const impl = @import("interface.zig").impl; pub const CommandEncoder = *opaque { - // TODO - // pub inline fn commandEncoderBeginComputePass(command_encoder: gpu.CommandEncoder, descriptor: ?*const gpu.ComputePassDescriptor) gpu.ComputePassEncoder { + pub inline fn beginComputePass(command_encoder: CommandEncoder, descriptor: ?*const ComputePassDescriptor) ComputePassEncoder { + return impl.commandEncoderBeginComputePass(command_encoder, descriptor); + } - // TODO - // pub inline fn commandEncoderBeginRenderPass(command_encoder: gpu.CommandEncoder, descriptor: *const gpu.RenderPassDescriptor) gpu.RenderPassEncoder { + pub inline fn beginRenderPass(command_encoder: CommandEncoder, descriptor: *const RenderPassDescriptor) RenderPassEncoder { + return impl.commandEncoderBeginRenderPass(command_encoder, descriptor); + } - // TODO - // pub inline fn commandEncoderClearBuffer(command_encoder: gpu.CommandEncoder, buffer: gpu.Buffer, offset: u64, size: u64) void { + pub inline fn clearBuffer(command_encoder: CommandEncoder, buffer: Buffer, offset: u64, size: u64) void { + impl.commandEncoderClearBuffer(command_encoder, buffer, offset, size); + } - // TODO - // pub inline fn commandEncoderCopyBufferToBuffer(command_encoder: gpu.CommandEncoder, source: gpu.Buffer, source_offset: u64, destination: gpu.Buffer, destination_offset: u64, size: u64) void { + pub inline fn copyBufferToBuffer(command_encoder: CommandEncoder, source: Buffer, source_offset: u64, destination: Buffer, destination_offset: u64, size: u64) void { + impl.commandEncoderCopyBufferToBuffer(command_encoder, source, source_offset, destination, destination_offset, size); + } - // TODO - // pub inline fn commandEncoderCopyBufferToTexture(command_encoder: gpu.CommandEncoder, source: *const gpu.ImageCopyBuffer, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void { + pub inline fn copyBufferToTexture(command_encoder: CommandEncoder, source: *const ImageCopyBuffer, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { + impl.commandEncoderCopyBufferToTexture(command_encoder, source, destination, copy_size); + } - // TODO - // pub inline fn commandEncoderCopyTextureToBuffer(command_encoder: gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyBuffer, copy_size: *const gpu.Extent3D) void { + pub inline fn copyTextureToBuffer(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyBuffer, copy_size: *const Extent3D) void { + impl.commandEncoderCopyTextureToBuffer(command_encoder, source, destination, copy_size); + } - // TODO - // pub inline fn commandEncoderCopyTextureToTexture(command_encoder: gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void { + pub inline fn copyTextureToTexture(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { + impl.commandEncoderCopyTextureToTexture(command_encoder, source, destination, copy_size); + } // Note: the only difference between this and the non-internal variant is that this one checks // internal usage. - // TODO - // pub inline fn commandEncoderCopyTextureToTextureInternal(command_encoder: gpu.CommandEncoder, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D) void { + pub inline fn copyTextureToTextureInternal(command_encoder: CommandEncoder, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D) void { + impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size); + } - // TODO - // pub inline fn commandEncoderFinish(command_encoder: gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) gpu.CommandBuffer { + pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) CommandBuffer { + return impl.commandEncoderFinish(command_encoder, descriptor); + } - // TODO - // pub inline fn commandEncoderInjectValidationError(command_encoder: gpu.CommandEncoder, message: [*:0]const u8) void { + pub inline fn injectValidationError(command_encoder: CommandEncoder, message: [*:0]const u8) void { + impl.commandEncoderInjectValidationError(command_encoder, message); + } - // TODO - // pub inline fn commandEncoderInsertDebugMarker(command_encoder: gpu.CommandEncoder, marker_label: [*:0]const u8) void { + pub inline fn insertDebugMarker(command_encoder: CommandEncoder, marker_label: [*:0]const u8) void { + impl.commandEncoderInsertDebugMarker(command_encoder, marker_label); + } - // TODO - // pub inline fn commandEncoderPopDebugGroup(command_encoder: gpu.CommandEncoder) void { + pub inline fn popDebugGroup(command_encoder: CommandEncoder) void { + impl.commandEncoderPopDebugGroup(command_encoder); + } - // TODO - // pub inline fn commandEncoderPushDebugGroup(command_encoder: gpu.CommandEncoder, group_label: [*:0]const u8) void { + pub inline fn pushDebugGroup(command_encoder: CommandEncoder, group_label: [*:0]const u8) void { + impl.commandEncoderPushDebugGroup(command_encoder, group_label); + } - // TODO - // pub inline fn commandEncoderResolveQuerySet(command_encoder: gpu.CommandEncoder, query_set: gpu.QuerySet, first_query: u32, query_count: u32, destination: gpu.Buffer, destination_offset: u64) void { + pub inline fn resolveQuerySet(command_encoder: CommandEncoder, query_set: QuerySet, first_query: u32, query_count: u32, destination: Buffer, destination_offset: u64) void { + impl.commandEncoderResolveQuerySet(command_encoder, query_set, first_query, query_count, destination, destination_offset); + } - // TODO - // pub inline fn commandEncoderSetLabel(command_encoder: gpu.CommandEncoder, label: [*:0]const u8) void { + pub inline fn setLabel(command_encoder: CommandEncoder, label: [*:0]const u8) void { + impl.commandEncoderSetLabel(command_encoder, label); + } - // TODO - // pub inline fn commandEncoderWriteBuffer(command_encoder: gpu.CommandEncoder, buffer: gpu.Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void { + pub inline fn writeBuffer(command_encoder: CommandEncoder, buffer: Buffer, buffer_offset: u64, data: [*]const u8, size: u64) void { + impl.commandEncoderWriteBuffer(command_encoder, buffer, buffer_offset, data, size); + } - // TODO - // pub inline fn commandEncoderWriteTimestamp(command_encoder: gpu.CommandEncoder, query_set: gpu.QuerySet, query_index: u32) void { + pub inline fn writeTimestamp(command_encoder: CommandEncoder, query_set: QuerySet, query_index: u32) void { + impl.commandEncoderWriteTimestamp(command_encoder, query_set, query_index); + } - // TODO - // pub inline fn commandEncoderReference(command_encoder: gpu.CommandEncoder) void { + pub inline fn reference(command_encoder: CommandEncoder) void { + impl.commandEncoderReference(command_encoder); + } - // TODO - // pub inline fn commandEncoderRelease(command_encoder: gpu.CommandEncoder) void { + pub inline fn release(command_encoder: CommandEncoder) void { + impl.commandEncoderRelease(command_encoder); + } }; pub const CommandEncoderDescriptor = extern struct {