gpu: convert *opaque -> opaque for BindGroupLayout

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 18:55:31 -07:00 committed by Stephen Gutekanst
parent 44377e2e27
commit 2ba4b9ff95
7 changed files with 27 additions and 27 deletions

View file

@ -9,16 +9,16 @@ const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
const Impl = @import("interface.zig").Impl;
pub const BindGroupLayout = *opaque {
pub inline fn setLabel(bind_group_layout: BindGroupLayout, label: [*:0]const u8) void {
pub const BindGroupLayout = opaque {
pub inline fn setLabel(bind_group_layout: *BindGroupLayout, label: [*:0]const u8) void {
Impl.bindGroupLayoutSetLabel(bind_group_layout, label);
}
pub inline fn reference(bind_group_layout: BindGroupLayout) void {
pub inline fn reference(bind_group_layout: *BindGroupLayout) void {
Impl.bindGroupLayoutReference(bind_group_layout);
}
pub inline fn release(bind_group_layout: BindGroupLayout) void {
pub inline fn release(bind_group_layout: *BindGroupLayout) void {
Impl.bindGroupLayoutRelease(bind_group_layout);
}
};