gpu: convert *opaque -> opaque for BindGroupLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 27 additions and 27 deletions
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@ -46,7 +46,7 @@ pub const Device = *opaque {
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return Impl.deviceCreateBindGroup(device, descriptor);
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}
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pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayoutDescriptor) BindGroupLayout {
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pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayoutDescriptor) *BindGroupLayout {
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return Impl.deviceCreateBindGroupLayout(device, descriptor);
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}
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