gpu: convert *opaque -> opaque for BindGroupLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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7 changed files with 27 additions and 27 deletions
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@ -9,7 +9,7 @@ const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPipeline = *opaque {
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pub inline fn getBindGroupLayout(render_pipeline: RenderPipeline, group_index: u32) BindGroupLayout {
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pub inline fn getBindGroupLayout(render_pipeline: RenderPipeline, group_index: u32) *BindGroupLayout {
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return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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}
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