gpu: implement RenderPassEncoder.setIndexBuffer

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 10:38:57 -07:00 committed by Stephen Gutekanst
parent f8c40b0aa9
commit 2c319d628a
2 changed files with 31 additions and 2 deletions

View file

@ -41,6 +41,7 @@ const ComputePassEncoder = @import("ComputePassEncoder.zig");
const ComputePipeline = @import("ComputePipeline.zig");
const PresentMode = @import("enums.zig").PresentMode;
const IndexFormat = @import("enums.zig").IndexFormat;
const NativeInstance = @This();
@ -1014,6 +1015,23 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
);
}
}).setBlendConstant,
.setIndexBuffer = (struct {
pub fn setIndexBuffer(
ptr: *anyopaque,
buffer: Buffer,
format: IndexFormat,
offset: u64,
size: u64,
) void {
c.wgpuRenderPassEncoderSetIndexBuffer(
@ptrCast(c.WGPURenderPassEncoder, ptr),
@ptrCast(c.WGPUBuffer, buffer.ptr),
@enumToInt(format),
offset,
size,
);
}
}).setIndexBuffer,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {

View file

@ -7,6 +7,7 @@ const Buffer = @import("Buffer.zig");
const RenderBundle = @import("RenderBundle.zig");
const BindGroup = @import("BindGroup.zig");
const Color = @import("data.zig").Color;
const IndexFormat = @import("enums.zig").IndexFormat;
const RenderPassEncoder = @This();
@ -38,8 +39,7 @@ pub const VTable = struct {
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32) void,
setBlendConstant: fn (ptr: *anyopaque, color: *const Color) void,
// setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
// WGPU_EXPORT void wgpuRenderPassEncoderSetIndexBuffer(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer buffer, WGPUIndexFormat format, uint64_t offset, uint64_t size);
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
// setScissorRect: fn (ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void,
@ -132,6 +132,16 @@ pub inline fn setBlendConstant(pass: RenderPassEncoder, color: *const Color) voi
pass.vtable.setBlendConstant(pass.ptr, color);
}
pub inline fn setIndexBuffer(
pass: RenderPassEncoder,
buffer: Buffer,
format: IndexFormat,
offset: u64,
size: u64,
) void {
pass.vtable.setIndexBuffer(pass.ptr, buffer, format, offset, size);
}
pub inline fn setLabel(pass: RenderPassEncoder, label: [:0]const u8) void {
pass.vtable.setLabel(pass.ptr, label);
}
@ -165,6 +175,7 @@ test {
_ = pushDebugGroup;
_ = setBindGroup;
_ = setBlendConstant;
_ = setIndexBuffer;
_ = setLabel;
_ = setPipeline;
_ = Descriptor;