gpu: rename FeatureName -> Feature
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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5 changed files with 14 additions and 15 deletions
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@ -19,14 +19,14 @@
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//! https://gpuweb.github.io/gpuweb/#gpuadapter
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const std = @import("std");
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const FeatureName = @import("enums.zig").FeatureName;
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const Feature = @import("enums.zig").Feature;
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const Limits = @import("Limits.zig");
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const Device = @import("Device.zig");
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const Adapter = @This();
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/// The features which can be used to create devices on this adapter.
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features: []FeatureName,
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features: []Feature,
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/// The best limits which can be used to create devices on this adapter.
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///
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@ -71,7 +71,7 @@ pub inline fn release(adapter: Adapter) void {
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}
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/// Tests of the given feature can be used to create devices on this adapter.
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pub fn hasFeature(adapter: Adapter, feature: FeatureName) bool {
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pub fn hasFeature(adapter: Adapter, feature: Feature) bool {
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for (adapter.features) |f| {
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if (f == feature) return true;
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}
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@ -6,7 +6,7 @@
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//!
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//! https://gpuweb.github.io/gpuweb/#devices
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//! https://gpuweb.github.io/gpuweb/#gpuadapter
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const FeatureName = @import("enums.zig").FeatureName;
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const Feature = @import("enums.zig").Feature;
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const Limits = @import("Limits.zig");
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const Queue = @import("Queue.zig");
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const ShaderModule = @import("ShaderModule.zig");
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@ -40,10 +40,10 @@ pub const VTable = struct {
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nativeCreateSwapChain: fn (ptr: *anyopaque, surface: ?Surface, descriptor: *const SwapChain.Descriptor) SwapChain,
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// WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
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// WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeatureName * features);
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// WGPU_EXPORT size_t wgpuDeviceEnumerateFeatures(WGPUDevice device, WGPUFeature * features);
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// WGPU_EXPORT bool wgpuDeviceGetLimits(WGPUDevice device, WGPUSupportedLimits * limits);
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getQueue: fn (ptr: *anyopaque) Queue,
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// WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeatureName feature);
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// WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeature feature);
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// WGPU_EXPORT void wgpuDeviceInjectError(WGPUDevice device, WGPUErrorType type, char const * message);
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// WGPU_EXPORT void wgpuDeviceLoseForTesting(WGPUDevice device);
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// WGPU_EXPORT bool wgpuDevicePopErrorScope(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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@ -80,7 +80,7 @@ pub inline fn nativeCreateSwapChain(device: Device, surface: ?Surface, descripto
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// TODO: docs
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pub const Descriptor = struct {
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label: ?[]const u8 = null,
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required_features: ?[]FeatureName = null,
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required_features: ?[]Feature = null,
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required_limits: ?Limits = null,
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};
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@ -202,8 +202,8 @@ fn wrapAdapter(adapter: c.WGPUAdapter) Adapter {
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};
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// TODO: implement Adapter interface:
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// WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeatureName * features);
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// WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeatureName feature);
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// WGPU_EXPORT size_t wgpuAdapterEnumerateFeatures(WGPUAdapter adapter, WGPUFeature * features);
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// WGPU_EXPORT bool wgpuAdapterHasFeature(WGPUAdapter adapter, WGPUFeature feature);
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// WGPU_EXPORT bool wgpuAdapterGetLimits(WGPUAdapter adapter, WGPUSupportedLimits * limits);
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return .{
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@ -1,4 +1,4 @@
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pub const FeatureName = enum(u32) {
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pub const Feature = enum(u32) {
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depth24_unorm_stencil8 = 0x00000002,
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depth32_float_stencil8 = 0x00000003,
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timestamp_query = 0x00000004,
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@ -14,9 +14,8 @@ pub const FeatureName = enum(u32) {
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dawn_native = 0x000003ec,
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};
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// TODO: add featureNameString method
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// TODO: should featureName be renamed to just feature?
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// TODO: add featureName stringer method
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test "syntax" {
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_ = FeatureName;
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_ = Feature;
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}
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@ -36,7 +36,7 @@ pub const CommandBuffer = @import("CommandBuffer.zig");
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pub const ShaderModule = @import("ShaderModule.zig");
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pub const SwapChain = @import("SwapChain.zig");
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pub const FeatureName = @import("enums.zig").FeatureName;
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("texture_usage.zig").TextureUsage;
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pub const TextureFormat = @import("texture_format.zig").TextureFormat;
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pub const PresentMode = @import("present_mode.zig").PresentMode;
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@ -55,5 +55,5 @@ test "syntax" {
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_ = ShaderModule;
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_ = SwapChain;
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_ = FeatureName;
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_ = Feature;
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}
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