Core: use .app local init/deinit/tick events (avoid global events)

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-28 11:45:59 -07:00 committed by Stephen Gutekanst
parent fb37f74d41
commit 2c8ba82aa3
9 changed files with 41 additions and 48 deletions

View file

@ -32,20 +32,18 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
pub const name = .app;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
pub const local_events = .{
.after_init = .{ .handler = afterInit },
.end_frame = .{ .handler = endFrame },
};
fn deinit(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod) !void {
fn deinit(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod) !void {
sprite_pipeline.send(.deinit, .{});
glyphs.send(.deinit, .{});
core.send(.deinit, .{});
}
fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {