Core: use .app local init/deinit/tick events (avoid global events)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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9 changed files with 41 additions and 48 deletions
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@ -34,16 +34,13 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
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// Define the globally unique name of our module. You can use any name here, but keep in mind no
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// two modules in the program can have the same name.
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pub const name = .game;
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pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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};
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pub const local_events = .{
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.end_frame = .{ .handler = endFrame },
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};
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@ -58,9 +55,11 @@ const text1: []const []const u8 = &.{
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const text2: []const []const u8 = &.{"$!?😊"};
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fn deinit(
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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) !void {
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text_pipeline.send(.deinit, .{});
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core.send(.deinit, .{});
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}
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fn init(
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