Core: use .app local init/deinit/tick events (avoid global events)
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
fb37f74d41
commit
2c8ba82aa3
9 changed files with 41 additions and 48 deletions
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@ -5,14 +5,20 @@ const gpu = mach.gpu;
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pub const name = .app;
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pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.tick = .{ .handler = tick },
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};
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};
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title_timer: mach.Timer,
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title_timer: mach.Timer,
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pipeline: *gpu.RenderPipeline,
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pipeline: *gpu.RenderPipeline,
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pub fn deinit(core: *mach.Core.Mod, game: *Mod) void {
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game.state().pipeline.release();
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core.send(.deinit, .{});
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}
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fn init(game: *Mod, core: *mach.Core.Mod) !void {
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fn init(game: *Mod, core: *mach.Core.Mod) !void {
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// Create our shader module
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// Create our shader module
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const shader_module = core.state().device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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const shader_module = core.state().device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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@ -54,10 +60,6 @@ fn init(game: *Mod, core: *mach.Core.Mod) !void {
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try updateWindowTitle(core);
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try updateWindowTitle(core);
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}
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}
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pub fn deinit(game: *Mod) void {
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game.state().pipeline.release();
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}
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// TODO(important): remove need for returning an error here
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// TODO(important): remove need for returning an error here
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fn tick(core: *mach.Core.Mod, game: *Mod) !void {
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fn tick(core: *mach.Core.Mod, game: *Mod) !void {
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// TODO(important): event polling should occur in mach.Core module and get fired as ECS event.
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// TODO(important): event polling should occur in mach.Core module and get fired as ECS event.
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@ -22,10 +22,10 @@ pub const components = .{
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.follower = .{ .type = void },
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.follower = .{ .type = void },
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};
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};
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// Global events that we will listen for.
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pub const local_events = .{
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pub const global_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init }, // Event sent on app startup
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick }, // Event sent on each frame
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.tick = .{ .handler = tick },
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};
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};
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// Define the globally unique name of our module. You can use any name here, but keep in mind no
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// Define the globally unique name of our module. You can use any name here, but keep in mind no
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@ -38,6 +38,10 @@ pub const name = .app;
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// Note that Mod.state() returns an instance of our module struct.
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// Note that Mod.state() returns an instance of our module struct.
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub fn deinit(core: *mach.Core.Mod) void {
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core.send(.deinit, .{});
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}
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// TODO(important): remove need for returning an error here
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// TODO(important): remove need for returning an error here
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fn init(
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fn init(
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// These are injected dependencies - as long as these modules were registered in the top-level
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// These are injected dependencies - as long as these modules were registered in the top-level
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@ -27,7 +27,7 @@ pub const components = .{
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.scale = .{ .type = f32 },
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.scale = .{ .type = f32 },
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};
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};
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pub const global_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.tick = .{ .handler = tick },
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@ -32,20 +32,18 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
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pub const name = .app;
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pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.tick = .{ .handler = tick },
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};
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pub const local_events = .{
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.after_init = .{ .handler = afterInit },
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.after_init = .{ .handler = afterInit },
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.end_frame = .{ .handler = endFrame },
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.end_frame = .{ .handler = endFrame },
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};
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};
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fn deinit(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod) !void {
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fn deinit(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod) !void {
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sprite_pipeline.send(.deinit, .{});
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sprite_pipeline.send(.deinit, .{});
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glyphs.send(.deinit, .{});
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glyphs.send(.deinit, .{});
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core.send(.deinit, .{});
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}
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}
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fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
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fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {
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@ -24,14 +24,12 @@ pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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pub const global_events = .{
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.audio_state_change = .{ .handler = audioStateChange },
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.audio_state_change = .{ .handler = audioStateChange },
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};
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};
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pub const local_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.tick = .{ .handler = tick },
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};
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};
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@ -55,9 +53,9 @@ fn init(audio: *mach.Audio.Mod, piano: *Mod) void {
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std.debug.print("[arrow down] decrease volume 10%\n", .{});
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std.debug.print("[arrow down] decrease volume 10%\n", .{});
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}
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}
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fn deinit(audio: *mach.Audio.Mod) void {
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fn deinit(core: *mach.Core.Mod, audio: *mach.Audio.Mod) void {
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// Initialize audio module
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audio.send(.deinit, .{});
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audio.send(.deinit, .{});
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core.send(.deinit, .{});
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}
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}
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fn audioStateChange(
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fn audioStateChange(
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@ -36,20 +36,19 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
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pub const name = .app;
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pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.tick = .{ .handler = tick },
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};
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pub const local_events = .{
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.end_frame = .{ .handler = endFrame },
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.end_frame = .{ .handler = endFrame },
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};
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};
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fn deinit(
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fn deinit(
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core: *mach.Core.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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) !void {
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) !void {
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sprite_pipeline.send(.init, .{});
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sprite_pipeline.send(.init, .{});
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core.send(.deinit, .{});
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}
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}
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fn init(
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fn init(
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@ -34,16 +34,13 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
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// Define the globally unique name of our module. You can use any name here, but keep in mind no
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// Define the globally unique name of our module. You can use any name here, but keep in mind no
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// two modules in the program can have the same name.
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// two modules in the program can have the same name.
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pub const name = .game;
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pub const name = .app;
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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pub const local_events = .{
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.init = .{ .handler = init },
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.init = .{ .handler = init },
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.deinit = .{ .handler = deinit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.tick = .{ .handler = tick },
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};
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pub const local_events = .{
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.end_frame = .{ .handler = endFrame },
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.end_frame = .{ .handler = endFrame },
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};
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};
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@ -58,9 +55,11 @@ const text1: []const []const u8 = &.{
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const text2: []const []const u8 = &.{"$!?😊"};
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const text2: []const []const u8 = &.{"$!?😊"};
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fn deinit(
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fn deinit(
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core: *mach.Core.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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text_pipeline: *gfx.TextPipeline.Mod,
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) !void {
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) !void {
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text_pipeline.send(.deinit, .{});
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text_pipeline.send(.deinit, .{});
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core.send(.deinit, .{});
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}
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}
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fn init(
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fn init(
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27
src/Core.zig
27
src/Core.zig
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@ -10,12 +10,6 @@ pub const name = .mach_core;
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pub const Mod = mach.Mod(@This());
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pub const Mod = mach.Mod(@This());
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pub const global_events = .{
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.init = .{ .handler = fn () void },
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.deinit = .{ .handler = fn () void },
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.tick = .{ .handler = fn () void },
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};
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pub const local_events = .{
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pub const local_events = .{
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.update = .{ .handler = update, .description =
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.update = .{ .handler = update, .description =
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\\ Send this when window entities have been updated and you want the new values respected.
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\\ Send this when window entities have been updated and you want the new values respected.
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@ -105,7 +99,7 @@ fn init(core: *Mod) !void {
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.main_window = main_window,
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.main_window = main_window,
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});
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});
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core.sendGlobal(.init, .{});
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mach.core.mods.send(.app, .init, .{});
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core.send(.init_done, .{});
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core.send(.init_done, .{});
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}
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}
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@ -153,15 +147,14 @@ fn deinit(core: *Mod) void {
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}
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}
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_ = gpa.deinit();
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_ = gpa.deinit();
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}
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fn mainThreadTick(core: *Mod) !void {
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_ = try mach.core.update(null);
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// Send .tick to anyone interested
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core.sendGlobal(.tick, .{});
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}
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fn exit(core: *Mod) void {
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core.state().should_exit = true;
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core.state().should_exit = true;
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}
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}
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fn mainThreadTick() !void {
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_ = try mach.core.update(null);
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mach.core.mods.send(.app, .tick, .{});
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}
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fn exit() void {
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mach.core.mods.send(.app, .deinit, .{});
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}
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@ -15,7 +15,7 @@ var stack_space: [8 * 1024 * 1024]u8 = undefined;
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pub fn initModule() !void {
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pub fn initModule() !void {
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// Initialize the global set of Mach modules used in the program.
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// Initialize the global set of Mach modules used in the program.
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try mods.init(std.heap.c_allocator);
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try mods.init(std.heap.c_allocator);
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mods.mod.mach_core.send(.init, .{});
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mods.send(.mach_core, .init, .{});
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// Dispatch events until this .mach_core.init_done is sent
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// Dispatch events until this .mach_core.init_done is sent
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try mods.dispatch(&stack_space, .{ .until = .{
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try mods.dispatch(&stack_space, .{ .until = .{
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@ -28,7 +28,7 @@ pub fn initModule() !void {
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///
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///
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/// Returns true if tick() should be called again, false if the application should exit.
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/// Returns true if tick() should be called again, false if the application should exit.
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pub fn tick() !bool {
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pub fn tick() !bool {
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mods.mod.mach_core.send(.main_thread_tick, .{});
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mods.send(.mach_core, .main_thread_tick, .{});
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// Dispatch events until this .mach_core.main_thread_tick_done is sent
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// Dispatch events until this .mach_core.main_thread_tick_done is sent
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try mods.dispatch(&stack_space, .{ .until = .{
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try mods.dispatch(&stack_space, .{ .until = .{
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