Core: use .app local init/deinit/tick events (avoid global events)

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-28 11:45:59 -07:00 committed by Stephen Gutekanst
parent fb37f74d41
commit 2c8ba82aa3
9 changed files with 41 additions and 48 deletions

View file

@ -5,14 +5,20 @@ const gpu = mach.gpu;
pub const name = .app;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
title_timer: mach.Timer,
pipeline: *gpu.RenderPipeline,
pub fn deinit(core: *mach.Core.Mod, game: *Mod) void {
game.state().pipeline.release();
core.send(.deinit, .{});
}
fn init(game: *Mod, core: *mach.Core.Mod) !void {
// Create our shader module
const shader_module = core.state().device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
@ -54,10 +60,6 @@ fn init(game: *Mod, core: *mach.Core.Mod) !void {
try updateWindowTitle(core);
}
pub fn deinit(game: *Mod) void {
game.state().pipeline.release();
}
// TODO(important): remove need for returning an error here
fn tick(core: *mach.Core.Mod, game: *Mod) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS event.

View file

@ -22,10 +22,10 @@ pub const components = .{
.follower = .{ .type = void },
};
// Global events that we will listen for.
pub const global_events = .{
.init = .{ .handler = init }, // Event sent on app startup
.tick = .{ .handler = tick }, // Event sent on each frame
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
// Define the globally unique name of our module. You can use any name here, but keep in mind no
@ -38,6 +38,10 @@ pub const name = .app;
// Note that Mod.state() returns an instance of our module struct.
pub const Mod = mach.Mod(@This());
pub fn deinit(core: *mach.Core.Mod) void {
core.send(.deinit, .{});
}
// TODO(important): remove need for returning an error here
fn init(
// These are injected dependencies - as long as these modules were registered in the top-level

View file

@ -27,7 +27,7 @@ pub const components = .{
.scale = .{ .type = f32 },
};
pub const global_events = .{
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },

View file

@ -32,20 +32,18 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
pub const name = .app;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
pub const local_events = .{
.after_init = .{ .handler = afterInit },
.end_frame = .{ .handler = endFrame },
};
fn deinit(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod) !void {
fn deinit(core: *mach.Core.Mod, sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod) !void {
sprite_pipeline.send(.deinit, .{});
glyphs.send(.deinit, .{});
core.send(.deinit, .{});
}
fn init(sprite_pipeline: *gfx.SpritePipeline.Mod, glyphs: *Glyphs.Mod, game: *Mod) !void {

View file

@ -24,14 +24,12 @@ pub const name = .app;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
.audio_state_change = .{ .handler = audioStateChange },
};
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
@ -55,9 +53,9 @@ fn init(audio: *mach.Audio.Mod, piano: *Mod) void {
std.debug.print("[arrow down] decrease volume 10%\n", .{});
}
fn deinit(audio: *mach.Audio.Mod) void {
// Initialize audio module
fn deinit(core: *mach.Core.Mod, audio: *mach.Audio.Mod) void {
audio.send(.deinit, .{});
core.send(.deinit, .{});
}
fn audioStateChange(

View file

@ -36,20 +36,19 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
pub const name = .app;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
pub const local_events = .{
.end_frame = .{ .handler = endFrame },
};
fn deinit(
core: *mach.Core.Mod,
sprite_pipeline: *gfx.SpritePipeline.Mod,
) !void {
sprite_pipeline.send(.init, .{});
core.send(.deinit, .{});
}
fn init(

View file

@ -34,16 +34,13 @@ frame_render_pass: *gpu.RenderPassEncoder = undefined,
// Define the globally unique name of our module. You can use any name here, but keep in mind no
// two modules in the program can have the same name.
pub const name = .game;
pub const name = .app;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
pub const local_events = .{
.init = .{ .handler = init },
.deinit = .{ .handler = deinit },
.tick = .{ .handler = tick },
};
pub const local_events = .{
.end_frame = .{ .handler = endFrame },
};
@ -58,9 +55,11 @@ const text1: []const []const u8 = &.{
const text2: []const []const u8 = &.{"$!?😊"};
fn deinit(
core: *mach.Core.Mod,
text_pipeline: *gfx.TextPipeline.Mod,
) !void {
text_pipeline.send(.deinit, .{});
core.send(.deinit, .{});
}
fn init(

View file

@ -10,12 +10,6 @@ pub const name = .mach_core;
pub const Mod = mach.Mod(@This());
pub const global_events = .{
.init = .{ .handler = fn () void },
.deinit = .{ .handler = fn () void },
.tick = .{ .handler = fn () void },
};
pub const local_events = .{
.update = .{ .handler = update, .description =
\\ Send this when window entities have been updated and you want the new values respected.
@ -105,7 +99,7 @@ fn init(core: *Mod) !void {
.main_window = main_window,
});
core.sendGlobal(.init, .{});
mach.core.mods.send(.app, .init, .{});
core.send(.init_done, .{});
}
@ -153,15 +147,14 @@ fn deinit(core: *Mod) void {
}
_ = gpa.deinit();
}
fn mainThreadTick(core: *Mod) !void {
_ = try mach.core.update(null);
// Send .tick to anyone interested
core.sendGlobal(.tick, .{});
}
fn exit(core: *Mod) void {
core.state().should_exit = true;
}
fn mainThreadTick() !void {
_ = try mach.core.update(null);
mach.core.mods.send(.app, .tick, .{});
}
fn exit() void {
mach.core.mods.send(.app, .deinit, .{});
}

View file

@ -15,7 +15,7 @@ var stack_space: [8 * 1024 * 1024]u8 = undefined;
pub fn initModule() !void {
// Initialize the global set of Mach modules used in the program.
try mods.init(std.heap.c_allocator);
mods.mod.mach_core.send(.init, .{});
mods.send(.mach_core, .init, .{});
// Dispatch events until this .mach_core.init_done is sent
try mods.dispatch(&stack_space, .{ .until = .{
@ -28,7 +28,7 @@ pub fn initModule() !void {
///
/// Returns true if tick() should be called again, false if the application should exit.
pub fn tick() !bool {
mods.mod.mach_core.send(.main_thread_tick, .{});
mods.send(.mach_core, .main_thread_tick, .{});
// Dispatch events until this .mach_core.main_thread_tick_done is sent
try mods.dispatch(&stack_space, .{ .until = .{