src/gpu: move github.com/hexops/mach-gpu here

This moves github.com/hexops/mach-gpu@528dad0823dafeae5d474c88cc658b091bf2e605 to
this repository in the src/gpu directory. It can be imported via `@import("mach").gpu`.

Soon we will move away from mach-gpu entirely as part of #1166 - but in the meantime
I am giving a workshop at https://sycl.it and it would be nice for people using the
`mach.gpu.*` API to be able to search the API in this single repository.

There's not much harm to moving this code here.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-13 11:25:41 -07:00
parent c45606c290
commit 2cf68adcc7
38 changed files with 8123 additions and 18 deletions

View file

@ -0,0 +1,56 @@
const Bool32 = @import("main.zig").Bool32;
const ChainedStruct = @import("main.zig").ChainedStruct;
const TextureView = @import("texture_view.zig").TextureView;
const Origin2D = @import("main.zig").Origin2D;
const Extent2D = @import("main.zig").Extent2D;
const Impl = @import("interface.zig").Impl;
pub const ExternalTexture = opaque {
pub const BindingEntry = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_entry },
external_texture: *ExternalTexture,
};
pub const BindingLayout = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_layout },
};
const Rotation = enum(u32) {
rotate_0_degrees = 0x00000000,
rotate_90_degrees = 0x00000001,
rotate_180_degrees = 0x00000002,
rotate_270_degrees = 0x00000003,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
plane0: *TextureView,
plane1: ?*TextureView = null,
visible_origin: Origin2D,
visible_size: Extent2D,
do_yuv_to_rgb_conversion_only: Bool32 = .false,
yuv_to_rgb_conversion_matrix: ?*const [12]f32 = null,
src_transform_function_parameters: *const [7]f32,
dst_transform_function_parameters: *const [7]f32,
gamut_conversion_matrix: *const [9]f32,
flip_y: Bool32,
rotation: Rotation,
};
pub inline fn destroy(external_texture: *ExternalTexture) void {
Impl.externalTextureDestroy(external_texture);
}
pub inline fn setLabel(external_texture: *ExternalTexture, label: [*:0]const u8) void {
Impl.externalTextureSetLabel(external_texture, label);
}
pub inline fn reference(external_texture: *ExternalTexture) void {
Impl.externalTextureReference(external_texture);
}
pub inline fn release(external_texture: *ExternalTexture) void {
Impl.externalTextureRelease(external_texture);
}
};