gpu: move TextureFormat -> Texture.Format

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 15:45:39 -07:00 committed by Stephen Gutekanst
parent 281d6a2016
commit 2e68792f0d
6 changed files with 108 additions and 109 deletions

View file

@ -50,7 +50,7 @@ pub fn main() !void {
descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
window_data.swap_chain = setup.device.nativeCreateSwapChain(null, &descriptor);
window_data.swap_chain_format = @intToEnum(gpu.TextureFormat, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
window_data.swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
window_data.swap_chain.?.configure(
window_data.swap_chain_format,
.render_attachment,
@ -159,7 +159,7 @@ pub fn main() !void {
const WindowData = struct {
surface: ?gpu.Surface,
swap_chain: ?gpu.SwapChain,
swap_chain_format: gpu.TextureFormat,
swap_chain_format: gpu.Texture.Format,
current_desc: gpu.SwapChain.Descriptor,
target_desc: gpu.SwapChain.Descriptor,
};

View file

@ -37,7 +37,6 @@ const CommandEncoder = @import("CommandEncoder.zig");
const ComputePassEncoder = @import("ComputePassEncoder.zig");
const ComputePipeline = @import("ComputePipeline.zig");
const TextureFormat = @import("enums.zig").TextureFormat;
const PresentMode = @import("enums.zig").PresentMode;
const NativeInstance = @This();
@ -510,7 +509,7 @@ const swap_chain_vtable = SwapChain.VTable{
}
}).release,
.configure = (struct {
pub fn configure(ptr: *anyopaque, format: TextureFormat, allowed_usage: Texture.Usage, width: u32, height: u32) void {
pub fn configure(ptr: *anyopaque, format: Texture.Format, allowed_usage: Texture.Usage, width: u32, height: u32) void {
c.wgpuSwapChainConfigure(
@ptrCast(c.WGPUSwapChain, ptr),
@enumToInt(format),

View file

@ -1,6 +1,5 @@
const std = @import("std");
const Texture = @import("Texture.zig");
const TextureFormat = @import("enums.zig").TextureFormat;
const PresentMode = @import("enums.zig").PresentMode;
const SwapChain = @This();
@ -13,7 +12,7 @@ vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
configure: fn (ptr: *anyopaque, format: TextureFormat, allowed_usage: Texture.Usage, width: u32, height: u32) void,
configure: fn (ptr: *anyopaque, format: Texture.Format, allowed_usage: Texture.Usage, width: u32, height: u32) void,
// TODO:
// WGPU_EXPORT WGPUTextureView wgpuSwapChainGetCurrentTextureView(WGPUSwapChain swapChain);
// WGPU_EXPORT void wgpuSwapChainPresent(WGPUSwapChain swapChain);
@ -29,7 +28,7 @@ pub inline fn release(swap_chain: SwapChain) void {
pub inline fn configure(
swap_chain: SwapChain,
format: TextureFormat,
format: Texture.Format,
allowed_usage: Texture.Usage,
width: u32,
height: u32,
@ -40,7 +39,7 @@ pub inline fn configure(
pub const Descriptor = struct {
label: ?[:0]const u8 = null,
usage: Texture.Usage,
format: TextureFormat,
format: Texture.Format,
width: u32,
height: u32,
present_mode: PresentMode,

View file

@ -40,9 +40,111 @@ pub const Usage = enum(u32) {
present = 0x00000020,
};
pub const Format = enum(u32) {
none = 0x00000000,
r8_unorm = 0x00000001,
r8_snorm = 0x00000002,
r8_uint = 0x00000003,
r8_sint = 0x00000004,
r16_uint = 0x00000005,
r16_sint = 0x00000006,
r16_float = 0x00000007,
rg8_unorm = 0x00000008,
rg8_snorm = 0x00000009,
rg8_uint = 0x0000000a,
rg8_sint = 0x0000000b,
r32_float = 0x0000000c,
r32_uint = 0x0000000d,
r32_sint = 0x0000000e,
rg16_uint = 0x0000000f,
rg16_sint = 0x00000010,
rg16_float = 0x00000011,
rgba8_unorm = 0x00000012,
rgba8_unorm_srgb = 0x00000013,
rgba8_snorm = 0x00000014,
rgba8_uint = 0x00000015,
rgba8_sint = 0x00000016,
bgra8_unorm = 0x00000017,
bgra8_unorm_srgb = 0x00000018,
rgb10a2_unorm = 0x00000019,
rg11b10u_float = 0x0000001a,
rgb9e5u_float = 0x0000001b,
rg32_float = 0x0000001c,
rg32_uint = 0x0000001d,
rg32_sint = 0x0000001e,
rgba16_uint = 0x0000001f,
rgba16_sint = 0x00000020,
rgba16_float = 0x00000021,
rgba32_float = 0x00000022,
rgba32_uint = 0x00000023,
rgba32_sint = 0x00000024,
stencil8 = 0x00000025,
depth16_unorm = 0x00000026,
depth24_plus = 0x00000027,
depth24_plus_stencil8 = 0x00000028,
depth24_unorm_stencil8 = 0x00000029,
depth32_float = 0x0000002a,
depth32_float_stencil8 = 0x0000002b,
bc1rgba_unorm = 0x0000002c,
bc1rgba_unorm_srgb = 0x0000002d,
bc2rgba_unorm = 0x0000002e,
bc2rgba_unorm_srgb = 0x0000002f,
bc3rgba_unorm = 0x00000030,
bc3rgba_unorm_srgb = 0x00000031,
bc4r_unorm = 0x00000032,
bc4r_snorm = 0x00000033,
bc5rg_unorm = 0x00000034,
bc5rg_snorm = 0x00000035,
bc6hrgbu_float = 0x00000036,
bc6hrgb_float = 0x00000037,
bc7rgba_unorm = 0x00000038,
bc7rgba_unorm_srgb = 0x00000039,
etc2rgb8_unorm = 0x0000003a,
etc2rgb8_unorm_srgb = 0x0000003b,
etc2rgb8a1_unorm = 0x0000003c,
etc2rgb8a1_unorm_srgb = 0x0000003d,
etc2rgba8_unorm = 0x0000003e,
etc2rgba8_unorm_srgb = 0x0000003f,
eacr11_unorm = 0x00000040,
eacr11_snorm = 0x00000041,
eacrg11_unorm = 0x00000042,
eacrg11_snorm = 0x00000043,
astc4x4_unorm = 0x00000044,
astc4x4_unorm_srgb = 0x00000045,
astc5x4_unorm = 0x00000046,
astc5x4_unorm_srgb = 0x00000047,
astc5x5_unorm = 0x00000048,
astc5x5_unorm_srgb = 0x00000049,
astc6x5_unorm = 0x0000004a,
astc6x5_unorm_srgb = 0x0000004b,
astc6x6_unorm = 0x0000004c,
astc6x6_unorm_srgb = 0x0000004d,
astc8x5_unorm = 0x0000004e,
astc8x5_unorm_srgb = 0x0000004f,
astc8x6_unorm = 0x00000050,
astc8x6_unorm_srgb = 0x00000051,
astc8x8_unorm = 0x00000052,
astc8x8_unorm_srgb = 0x00000053,
astc10x5_unorm = 0x00000054,
astc10x5_unorm_srgb = 0x00000055,
astc10x6_unorm = 0x00000056,
astc10x6_unorm_srgb = 0x00000057,
astc10x8_unorm = 0x00000058,
astc10x8_unorm_srgb = 0x00000059,
astc10x10_unorm = 0x0000005a,
astc10x10_unorm_srgb = 0x0000005b,
astc12x10_unorm = 0x0000005c,
astc12x10_unorm_srgb = 0x0000005d,
astc12x12_unorm = 0x0000005e,
astc12x12_unorm_srgb = 0x0000005f,
r8bg8biplanar420_unorm = 0x00000060,
};
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
_ = destroy;
_ = Usage;
_ = Format;
}

View file

@ -28,106 +28,6 @@ pub const PresentMode = enum(u32) {
fifo = 0x00000002,
};
pub const TextureFormat = enum(u32) {
none = 0x00000000,
r8_unorm = 0x00000001,
r8_snorm = 0x00000002,
r8_uint = 0x00000003,
r8_sint = 0x00000004,
r16_uint = 0x00000005,
r16_sint = 0x00000006,
r16_float = 0x00000007,
rg8_unorm = 0x00000008,
rg8_snorm = 0x00000009,
rg8_uint = 0x0000000a,
rg8_sint = 0x0000000b,
r32_float = 0x0000000c,
r32_uint = 0x0000000d,
r32_sint = 0x0000000e,
rg16_uint = 0x0000000f,
rg16_sint = 0x00000010,
rg16_float = 0x00000011,
rgba8_unorm = 0x00000012,
rgba8_unorm_srgb = 0x00000013,
rgba8_snorm = 0x00000014,
rgba8_uint = 0x00000015,
rgba8_sint = 0x00000016,
bgra8_unorm = 0x00000017,
bgra8_unorm_srgb = 0x00000018,
rgb10a2_unorm = 0x00000019,
rg11b10u_float = 0x0000001a,
rgb9e5u_float = 0x0000001b,
rg32_float = 0x0000001c,
rg32_uint = 0x0000001d,
rg32_sint = 0x0000001e,
rgba16_uint = 0x0000001f,
rgba16_sint = 0x00000020,
rgba16_float = 0x00000021,
rgba32_float = 0x00000022,
rgba32_uint = 0x00000023,
rgba32_sint = 0x00000024,
stencil8 = 0x00000025,
depth16_unorm = 0x00000026,
depth24_plus = 0x00000027,
depth24_plus_stencil8 = 0x00000028,
depth24_unorm_stencil8 = 0x00000029,
depth32_float = 0x0000002a,
depth32_float_stencil8 = 0x0000002b,
bc1rgba_unorm = 0x0000002c,
bc1rgba_unorm_srgb = 0x0000002d,
bc2rgba_unorm = 0x0000002e,
bc2rgba_unorm_srgb = 0x0000002f,
bc3rgba_unorm = 0x00000030,
bc3rgba_unorm_srgb = 0x00000031,
bc4r_unorm = 0x00000032,
bc4r_snorm = 0x00000033,
bc5rg_unorm = 0x00000034,
bc5rg_snorm = 0x00000035,
bc6hrgbu_float = 0x00000036,
bc6hrgb_float = 0x00000037,
bc7rgba_unorm = 0x00000038,
bc7rgba_unorm_srgb = 0x00000039,
etc2rgb8_unorm = 0x0000003a,
etc2rgb8_unorm_srgb = 0x0000003b,
etc2rgb8a1_unorm = 0x0000003c,
etc2rgb8a1_unorm_srgb = 0x0000003d,
etc2rgba8_unorm = 0x0000003e,
etc2rgba8_unorm_srgb = 0x0000003f,
eacr11_unorm = 0x00000040,
eacr11_snorm = 0x00000041,
eacrg11_unorm = 0x00000042,
eacrg11_snorm = 0x00000043,
astc4x4_unorm = 0x00000044,
astc4x4_unorm_srgb = 0x00000045,
astc5x4_unorm = 0x00000046,
astc5x4_unorm_srgb = 0x00000047,
astc5x5_unorm = 0x00000048,
astc5x5_unorm_srgb = 0x00000049,
astc6x5_unorm = 0x0000004a,
astc6x5_unorm_srgb = 0x0000004b,
astc6x6_unorm = 0x0000004c,
astc6x6_unorm_srgb = 0x0000004d,
astc8x5_unorm = 0x0000004e,
astc8x5_unorm_srgb = 0x0000004f,
astc8x6_unorm = 0x00000050,
astc8x6_unorm_srgb = 0x00000051,
astc8x8_unorm = 0x00000052,
astc8x8_unorm_srgb = 0x00000053,
astc10x5_unorm = 0x00000054,
astc10x5_unorm_srgb = 0x00000055,
astc10x6_unorm = 0x00000056,
astc10x6_unorm_srgb = 0x00000057,
astc10x8_unorm = 0x00000058,
astc10x8_unorm_srgb = 0x00000059,
astc10x10_unorm = 0x0000005a,
astc10x10_unorm_srgb = 0x0000005b,
astc12x10_unorm = 0x0000005c,
astc12x10_unorm_srgb = 0x0000005d,
astc12x12_unorm = 0x0000005e,
astc12x12_unorm_srgb = 0x0000005f,
r8bg8biplanar420_unorm = 0x00000060,
};
pub const AlphaMode = enum(u32) {
premultiplied = 0x00000000,
unpremultiplied = 0x00000001,

View file

@ -94,7 +94,6 @@ pub const PrimitiveState = @import("structs.zig").PrimitiveState;
// Enumerations
pub const Feature = @import("enums.zig").Feature;
pub const TextureFormat = @import("enums.zig").TextureFormat;
pub const PresentMode = @import("enums.zig").PresentMode;
pub const AddressMode = @import("enums.zig").AddressMode;
pub const AlphaMode = @import("enums.zig").AlphaMode;