gpu: move TextureFormat -> Texture.Format

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 15:45:39 -07:00 committed by Stephen Gutekanst
parent 281d6a2016
commit 2e68792f0d
6 changed files with 108 additions and 109 deletions

View file

@ -50,7 +50,7 @@ pub fn main() !void {
descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
window_data.swap_chain = setup.device.nativeCreateSwapChain(null, &descriptor);
window_data.swap_chain_format = @intToEnum(gpu.TextureFormat, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
window_data.swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
window_data.swap_chain.?.configure(
window_data.swap_chain_format,
.render_attachment,
@ -159,7 +159,7 @@ pub fn main() !void {
const WindowData = struct {
surface: ?gpu.Surface,
swap_chain: ?gpu.SwapChain,
swap_chain_format: gpu.TextureFormat,
swap_chain_format: gpu.Texture.Format,
current_desc: gpu.SwapChain.Descriptor,
target_desc: gpu.SwapChain.Descriptor,
};