gpu: add ExternalTexture.BindingEntry
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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99cffbf321
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3 changed files with 7 additions and 8 deletions
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@ -1,8 +1,3 @@
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typedef struct WGPUExternalTextureBindingEntry {
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WGPUChainedStruct chain;
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WGPUExternalTexture externalTexture;
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} WGPUExternalTextureBindingEntry;
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typedef struct WGPUExternalTextureBindingLayout {
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typedef struct WGPUExternalTextureBindingLayout {
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WGPUChainedStruct chain;
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WGPUChainedStruct chain;
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} WGPUExternalTextureBindingLayout;
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} WGPUExternalTextureBindingLayout;
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@ -14,20 +14,17 @@ pub const EncoderInternalUsageDescriptor = struct {
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};
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};
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pub const InstanceDescriptor = extern struct {
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pub const InstanceDescriptor = extern struct {
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// TODO: file an issue on Dawn: why not named nextInChain?
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chain: ChainedStruct,
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chain: ChainedStruct,
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additional_runtime_search_paths_count: u32,
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additional_runtime_search_paths_count: u32,
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additional_runtime_search_paths: [*]const u8,
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additional_runtime_search_paths: [*]const u8,
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};
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};
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pub const TextureInternalUsageDescriptor = extern struct {
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pub const TextureInternalUsageDescriptor = extern struct {
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// TODO: file an issue on Dawn: why not named nextInChain?
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chain: ChainedStruct,
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chain: ChainedStruct,
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internal_usage: Texture.UsageFlags,
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internal_usage: Texture.UsageFlags,
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};
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};
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pub const TogglesDeviceDescriptor = extern struct {
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pub const TogglesDeviceDescriptor = extern struct {
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// TODO: file an issue on Dawn: why not named nextInChain?
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chain: ChainedStruct,
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chain: ChainedStruct,
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force_enabled_toggles_count: u32,
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force_enabled_toggles_count: u32,
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force_enabled_toggles: [*]const u8,
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force_enabled_toggles: [*]const u8,
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@ -1,6 +1,13 @@
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pub const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const ExternalTexture = enum(usize) {
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pub const ExternalTexture = enum(usize) {
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_,
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_,
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// TODO: verify there is a use case for nullable value of this type.
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// TODO: verify there is a use case for nullable value of this type.
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pub const none: ExternalTexture = @intToEnum(ExternalTexture, 0);
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pub const none: ExternalTexture = @intToEnum(ExternalTexture, 0);
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pub const BindingEntry = extern struct {
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chain: ChainedStruct,
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external_texture: ExternalTexture,
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};
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};
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};
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