gpu: implement Dawn renderPassEncoderSetViewport

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:44:08 -07:00 committed by Stephen Gutekanst
parent 36d3bf57c3
commit 2fbf17005c

View file

@ -1012,14 +1012,15 @@ pub const Interface = gpu.Interface(struct {
} }
pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void { pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
_ = render_pass_encoder; procs.renderPassEncoderSetViewport.?(
_ = x; @ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
_ = y; x,
_ = width; y,
_ = height; width,
_ = min_depth; height,
_ = max_depth; min_depth,
unreachable; max_depth,
);
} }
pub inline fn renderPassEncoderWriteTimestamp(render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) void { pub inline fn renderPassEncoderWriteTimestamp(render_pass_encoder: *gpu.RenderPassEncoder, query_set: *gpu.QuerySet, query_index: u32) void {