gfx: TextPipeline: fix ref counting
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
a065c79200
commit
329fe251ef
1 changed files with 1 additions and 14 deletions
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@ -130,17 +130,6 @@ pub const BuiltPipeline = struct {
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colors: *gpu.Buffer,
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glyphs: *gpu.Buffer,
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pub fn reference(p: *BuiltPipeline) void {
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p.render.reference();
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p.texture_sampler.reference();
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p.texture.reference();
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p.bind_group.reference();
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p.uniforms.reference();
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p.transforms.reference();
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p.colors.reference();
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p.glyphs.reference();
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}
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pub fn deinit(p: *BuiltPipeline, allocator: std.mem.Allocator) void {
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p.render.release();
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p.texture_sampler.release();
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@ -287,7 +276,6 @@ fn buildPipeline(
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},
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}),
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);
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defer bind_group.release();
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const blend_state = opt_blend_state orelse gpu.BlendState{
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.color = .{
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@ -332,7 +320,7 @@ fn buildPipeline(
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},
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});
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var built = BuiltPipeline{
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const built = BuiltPipeline{
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.render = render_pipeline,
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.texture_sampler = texture_sampler,
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.texture = texture,
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@ -343,7 +331,6 @@ fn buildPipeline(
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.glyphs = glyphs,
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.texture_atlas = texture_atlas,
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};
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built.reference();
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try text_pipeline.set(pipeline_id, .built, built);
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try text_pipeline.set(pipeline_id, .num_texts, 0);
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try text_pipeline.set(pipeline_id, .num_glyphs, 0);
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