gpu: add BindingGroupLayout.Entry
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
c0ddbbb514
commit
3393813ebc
2 changed files with 16 additions and 10 deletions
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@ -1,3 +1,9 @@
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const Buffer = @import("Buffer.zig");
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const Sampler = @import("Sampler.zig");
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const Texture = @import("Texture.zig");
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const StorageTextureBindingLayout = @import("structs.zig").StorageTextureBindingLayout;
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const ShaderStage = @import("enums.zig").ShaderStage;
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const BindGroupLayout = @This();
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/// The type erased pointer to the BindGroupLayout implementation
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@ -23,9 +29,19 @@ pub inline fn setLabel(group: BindGroupLayout, label: [:0]const u8) void {
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group.vtable.setLabel(group.ptr, label);
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}
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pub const Entry = struct {
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binding: u32,
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visibility: ShaderStage,
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buffer: Buffer.BindingLayout,
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sampler: Sampler.BindingLayout,
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texture: Texture.BindingLayout,
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storage_texture: StorageTextureBindingLayout,
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};
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = setLabel;
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_ = Entry;
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}
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10
gpu/src/TODO
10
gpu/src/TODO
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@ -204,16 +204,6 @@ typedef struct WGPUCopyTextureForBrowserOptions {
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WGPUAlphaMode dstAlphaMode;
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} WGPUCopyTextureForBrowserOptions;
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typedef struct WGPUBindGroupLayoutEntry {
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WGPUChainedStruct const * nextInChain;
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uint32_t binding;
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WGPUShaderStageFlags visibility;
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WGPUBufferBindingLayout buffer;
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WGPUSamplerBindingLayout sampler;
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WGPUTextureBindingLayout texture;
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WGPUStorageTextureBindingLayout storageTexture;
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} WGPUBindGroupLayoutEntry;
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typedef struct WGPUCompilationInfo {
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WGPUChainedStruct const * nextInChain;
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uint32_t messageCount;
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