gpu: add TextureComponentType enum

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-09 11:00:09 -07:00 committed by Stephen Gutekanst
parent 2c8ef8d67d
commit 3395da08b0
2 changed files with 17 additions and 0 deletions

View file

@ -349,6 +349,19 @@ pub const TextureAspect = enum(u32) {
plane1_only = 0x00000004,
};
pub const TextureComponentType = enum(u32) {
float = 0x00000000,
sint = 0x00000001,
uint = 0x00000002,
depth_comparison = 0x00000003,
};
pub const TextureDimension = enum(u32) {
dimension_1d = 0x00000000,
dimension_2d = 0x00000001,
dimension_3d = 0x00000002,
};
test "name" {
try std.testing.expect(std.mem.eql(u8, @tagName(Feature.timestamp_query), "timestamp_query"));
}
@ -387,4 +400,6 @@ test "syntax" {
_ = StorageTextureAccess;
_ = StoreOp;
_ = TextureAspect;
_ = TextureComponentType;
_ = TextureDimension;
}

View file

@ -71,6 +71,8 @@ pub const StencilOperation = @import("enums.zig").StencilOperation;
pub const StorageTextureAccess = @import("enums.zig").StorageTextureAccess;
pub const StoreOp = @import("enums.zig").StoreOp;
pub const TextureAspect = @import("enums.zig").TextureAspect;
pub const TextureComponentType = @import("enums.zig").TextureComponentType;
pub const TextureDimension = @import("enums.zig").TextureDimension;
test "syntax" {
_ = Interface;