gpu: add StorageTextureBindingLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
19ced8efc6
commit
340739ad44
2 changed files with 9 additions and 7 deletions
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@ -1,10 +1,3 @@
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pub const StorageTextureBindingLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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access: StorageTextureAccess,
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format: TextureFormat,
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view_dimension: TextureViewDimension,
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};
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pub const WGPUSurfaceDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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@ -1,5 +1,7 @@
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const std = @import("std");
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const testing = std.testing;
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const Texture = @import("texture.zig").Texture;
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const TextureView = @import("texture_view.zig").TextureView;
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pub const AlphaMode = enum(u32) {
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premultiplied = 0x00000000,
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@ -494,6 +496,13 @@ pub const StencilFaceState = extern struct {
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pass_op: StencilOperation,
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};
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pub const StorageTextureBindingLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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access: StorageTextureAccess,
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format: Texture.Format,
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view_dimension: TextureView.Dimension,
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};
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test "BackendType name" {
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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}
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