gpu: implement RenderPassEncoder.drawIndexedIndirect

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:46:30 -07:00 committed by Stephen Gutekanst
parent 660a0334dd
commit 34907b1f22
2 changed files with 15 additions and 1 deletions

View file

@ -922,6 +922,15 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
);
}
}).drawIndexed,
.drawIndexedIndirect = (struct {
pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
c.wgpuRenderPassEncoderDrawIndexedIndirect(
@ptrCast(c.WGPURenderPassEncoder, ptr),
@ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
indirect_offset,
);
}
}).drawIndexedIndirect,
.beginOcclusionQuery = (struct {
pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);

View file

@ -3,6 +3,7 @@ const RenderPassColorAttachment = @import("structs.zig").RenderPassColorAttachme
const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDepthStencilAttachment;
const RenderPassTimestampWrite = @import("structs.zig").RenderPassTimestampWrite;
const RenderPipeline = @import("RenderPipeline.zig");
const Buffer = @import("Buffer.zig");
const RenderPassEncoder = @This();
@ -24,7 +25,7 @@ pub const VTable = struct {
base_vertex: i32,
first_instance: u32,
) void,
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
end: fn (ptr: *anyopaque) void,
// WGPU_EXPORT void wgpuRenderPassEncoderEndOcclusionQuery(WGPURenderPassEncoder renderPassEncoder);
@ -75,6 +76,10 @@ pub inline fn drawIndexed(
pass.vtable.drawIndexed(pass.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(pass: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
pass.vtable.drawIndexedIndirect(pass.ptr, indirect_buffer, indirect_offset);
}
pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
}