gpu: implement Buffer.unmap
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1c5c23f101
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2 changed files with 10 additions and 1 deletions
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@ -16,7 +16,7 @@ pub const VTable = struct {
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// WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
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// WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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// WGPU_EXPORT void wgpuBufferUnmap(WGPUBuffer buffer);
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unmap: fn (ptr: *anyopaque) void,
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};
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pub inline fn reference(buf: Buffer) void {
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@ -35,6 +35,10 @@ pub inline fn setLabel(buf: Buffer, label: [:0]const u8) void {
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buf.vtable.setLabel(buf.ptr, label);
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}
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pub inline fn unmap(buf: Buffer) void {
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buf.vtable.unmap(buf.ptr);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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usage: BufferUsage,
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@ -976,6 +976,11 @@ const buffer_vtable = Buffer.VTable{
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c.wgpuBufferDestroy(@ptrCast(c.WGPUBuffer, ptr));
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}
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}).destroy,
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.unmap = (struct {
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pub fn unmap(ptr: *anyopaque) void {
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c.wgpuBufferUnmap(@ptrCast(c.WGPUBuffer, ptr));
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}
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}).unmap,
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};
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fn wrapCommandBuffer(buffer: c.WGPUCommandBuffer) CommandBuffer {
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