gpu: add type-safety for chaining RenderPassDescriptorMaxDrawCount
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
9a36a74e49
commit
34ea41e319
1 changed files with 6 additions and 2 deletions
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@ -76,7 +76,12 @@ pub const ComputePassDescriptor = extern struct {
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};
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};
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pub const RenderPassDescriptor = extern struct {
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pub const RenderPassDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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pub const NextInChain = extern union {
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generic: ?*const ChainedStruct,
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max_draw_count: *const RenderPassDescriptorMaxDrawCount,
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};
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next_in_chain: NextInChain = .{ .generic = null },
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32 = 0,
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color_attachment_count: u32 = 0,
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color_attachments: ?[*]const RenderPassColorAttachment = null,
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color_attachments: ?[*]const RenderPassColorAttachment = null,
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@ -589,7 +594,6 @@ pub const PrimitiveState = extern struct {
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cull_mode: CullMode = .none,
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cull_mode: CullMode = .none,
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};
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};
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/// TODO: Can be chained in gpu.RenderPassDescriptor
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pub const RenderPassDescriptorMaxDrawCount = extern struct {
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pub const RenderPassDescriptorMaxDrawCount = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .render_pass_descriptor_max_draw_count },
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chain: ChainedStruct = .{ .next = null, .s_type = .render_pass_descriptor_max_draw_count },
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max_draw_count: u64 = 50000000,
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max_draw_count: u64 = 50000000,
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