gpu: implement RenderBundleEncoder.draw
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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d2d6b17bc9
commit
36243b2871
2 changed files with 328 additions and 7 deletions
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@ -1117,6 +1117,208 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
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c.wgpuRenderBundleEncoderSetLabel(@ptrCast(c.WGPURenderBundleEncoder, ptr), label);
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}
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}).setLabel,
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// .setPipeline = (struct {
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// pub fn setPipeline(ptr: *anyopaque, pipeline: RenderPipeline) void {
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// c.wgpuRenderBundleEncoderSetPipeline(@ptrCast(c.WGPURenderBundleEncoder, ptr), @ptrCast(c.WGPURenderPipeline, pipeline.ptr));
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// }
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// }).setPipeline,
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.draw = (struct {
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pub fn draw(ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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c.wgpuRenderBundleEncoderDraw(@ptrCast(c.WGPURenderBundleEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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// .drawIndexed = (struct {
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// pub fn drawIndexed(
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// ptr: *anyopaque,
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// index_count: u32,
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// instance_count: u32,
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// first_index: u32,
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// base_vertex: i32,
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// first_instance: u32,
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// ) void {
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// c.wgpuRenderBundleEncoderDrawIndexed(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// index_count,
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// instance_count,
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// first_index,
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// base_vertex,
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// first_instance,
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// );
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// }
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// }).drawIndexed,
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// .drawIndexedIndirect = (struct {
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// pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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// c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
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// indirect_offset,
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// );
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// }
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// }).drawIndexedIndirect,
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// .drawIndirect = (struct {
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// pub fn drawIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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// c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @ptrCast(c.WGPUBuffer, indirect_buffer.ptr),
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// indirect_offset,
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// );
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// }
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// }).drawIndirect,
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// .beginOcclusionQuery = (struct {
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// pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
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// c.wgpuRenderBundleEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderBundleEncoder, ptr), query_index);
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// }
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// }).beginOcclusionQuery,
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// .endOcclusionQuery = (struct {
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// pub fn endOcclusionQuery(ptr: *anyopaque) void {
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// c.wgpuRenderBundleEncoderEndOcclusionQuery(@ptrCast(c.WGPURenderBundleEncoder, ptr));
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// }
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// }).endOcclusionQuery,
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// .end = (struct {
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// pub fn end(ptr: *anyopaque) void {
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// c.wgpuRenderBundleEncoderEnd(@ptrCast(c.WGPURenderBundleEncoder, ptr));
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// }
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// }).end,
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// .executeBundles = (struct {
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// pub fn executeBundles(ptr: *anyopaque, bundles: []RenderBundle) void {
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// var few_bundles: [16]c.WGPURenderBundle = undefined;
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// const c_bundles = if (bundles.len <= 8) blk: {
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// for (bundles) |bundle, i| {
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// few_bundles[i] = @ptrCast(c.WGPURenderBundle, bundle.ptr);
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// }
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// break :blk few_bundles[0..bundles.len];
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// } else blk: {
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// const mem = std.heap.page_allocator.alloc(c.WGPURenderBundle, bundles.len) catch unreachable;
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// for (bundles) |bundle, i| {
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// mem[i] = @ptrCast(c.WGPURenderBundle, bundle.ptr);
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// }
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// break :blk mem;
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// };
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// defer if (bundles.len > 8) std.heap.page_allocator.free(c_bundles);
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// c.wgpuRenderBundleEncoderExecuteBundles(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @intCast(u32, c_bundles.len),
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// &c_bundles[0],
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// );
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// }
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// }).executeBundles,
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// .insertDebugMarker = (struct {
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// pub fn insertDebugMarker(ptr: *anyopaque, marker_label: [*:0]const u8) void {
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// c.wgpuRenderBundleEncoderInsertDebugMarker(@ptrCast(c.WGPURenderBundleEncoder, ptr), marker_label);
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// }
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// }).insertDebugMarker,
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// .popDebugGroup = (struct {
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// pub fn popDebugGroup(ptr: *anyopaque) void {
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// c.wgpuRenderBundleEncoderPopDebugGroup(@ptrCast(c.WGPURenderBundleEncoder, ptr));
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// }
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// }).popDebugGroup,
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// .pushDebugGroup = (struct {
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// pub fn pushDebugGroup(ptr: *anyopaque, group_label: [*:0]const u8) void {
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// c.wgpuRenderBundleEncoderPushDebugGroup(@ptrCast(c.WGPURenderBundleEncoder, ptr), group_label);
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// }
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// }).pushDebugGroup,
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// .setBindGroup = (struct {
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// pub fn setBindGroup(
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// ptr: *anyopaque,
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// group_index: u32,
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// group: BindGroup,
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// dynamic_offsets: []u32,
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// ) void {
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// c.wgpuRenderBundleEncoderSetBindGroup(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// group_index,
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// @ptrCast(c.WGPUBindGroup, group.ptr),
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// @intCast(u32, dynamic_offsets.len),
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// &dynamic_offsets[0],
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// );
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// }
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// }).setBindGroup,
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// .setBlendConstant = (struct {
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// pub fn setBlendConstant(ptr: *anyopaque, color: *const Color) void {
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// c.wgpuRenderBundleEncoderSetBlendConstant(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @ptrCast(*const c.WGPUColor, color),
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// );
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// }
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// }).setBlendConstant,
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// .setIndexBuffer = (struct {
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// pub fn setIndexBuffer(
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// ptr: *anyopaque,
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// buffer: Buffer,
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// format: IndexFormat,
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// offset: u64,
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// size: u64,
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// ) void {
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// c.wgpuRenderBundleEncoderSetIndexBuffer(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @ptrCast(c.WGPUBuffer, buffer.ptr),
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// @enumToInt(format),
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// offset,
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// size,
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// );
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// }
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// }).setIndexBuffer,
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// .setScissorRect = (struct {
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// pub fn setScissorRect(ptr: *anyopaque, x: u32, y: u32, width: u32, height: u32) void {
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// c.wgpuRenderBundleEncoderSetScissorRect(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// x,
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// y,
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// width,
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// height,
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// );
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// }
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// }).setScissorRect,
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// .setStencilReference = (struct {
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// pub fn setStencilReference(ptr: *anyopaque, reference: u32) void {
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// c.wgpuRenderBundleEncoderSetStencilReference(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// reference,
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// );
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// }
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// }).setStencilReference,
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// .setVertexBuffer = (struct {
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// pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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// c.wgpuRenderBundleEncoderSetVertexBuffer(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// slot,
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// @ptrCast(c.WGPUBuffer, buffer.ptr),
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// offset,
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// size,
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// );
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// }
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// }).setVertexBuffer,
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// .setViewport = (struct {
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// pub fn setViewport(
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// ptr: *anyopaque,
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// x: f32,
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// y: f32,
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// width: f32,
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// height: f32,
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// min_depth: f32,
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// max_depth: f32,
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// ) void {
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// c.wgpuRenderBundleEncoderSetViewport(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// x,
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// y,
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// width,
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// height,
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// min_depth,
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// max_depth,
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// );
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// }
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// }).setViewport,
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// .writeTimestamp = (struct {
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// pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void {
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// c.wgpuRenderBundleEncoderWriteTimestamp(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// @ptrCast(c.WGPUQuerySet, query_set.ptr),
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// query_index,
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// );
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// }
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// }).writeTimestamp,
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};
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fn wrapRenderBundle(bundle: c.WGPURenderBundle) RenderBundle {
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