gpu: implement RenderBundleEncoder.draw
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
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d2d6b17bc9
commit
36243b2871
2 changed files with 328 additions and 7 deletions
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@ -10,13 +10,13 @@ vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// draw: fn (
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// ptr: *anyopaque,
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// vertex_count: u32,
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// instance_count: u32,
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// first_vertex: u32,
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// first_instance: u32,
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// ) void,
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draw: fn (
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ptr: *anyopaque,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) void,
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// WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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// drawIndexed: fn (
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// ptr: *anyopaque,
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@ -58,10 +58,128 @@ pub inline fn release(enc: RenderBundleEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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pub inline fn draw(
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enc: RenderBundleEncoder,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) void {
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enc.vtable.draw(enc.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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// pub inline fn drawIndexed(
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// enc: RenderPassEncoder,
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// index_count: u32,
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// instance_count: u32,
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// first_index: u32,
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// base_vertex: i32,
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// first_instance: u32,
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// ) void {
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// enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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// }
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// pub inline fn drawIndexedIndirect(enc: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
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// }
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// pub inline fn drawIndirect(enc: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
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// }
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// pub inline fn beginOcclusionQuery(enc: RenderPassEncoder, query_index: u32) void {
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// enc.vtable.beginOcclusionQuery(enc.ptr, query_index);
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// }
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// pub inline fn endOcclusionQuery(enc: RenderPassEncoder) void {
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// enc.vtable.endOcclusionQuery(enc.ptr);
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// }
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// pub inline fn end(enc: RenderPassEncoder) void {
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// enc.vtable.end(enc.ptr);
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// }
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// pub inline fn executeBundles(enc: RenderPassEncoder, bundles: []RenderBundle) void {
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// enc.vtable.executeBundles(enc.ptr, bundles);
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// }
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// pub inline fn insertDebugMarker(enc: RenderPassEncoder, marker_label: [*:0]const u8) void {
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// enc.vtable.insertDebugMarker(enc.ptr, marker_label);
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// }
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// pub inline fn popDebugGroup(enc: RenderPassEncoder) void {
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// enc.vtable.popDebugGroup(enc.ptr);
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// }
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// pub inline fn pushDebugGroup(enc: RenderPassEncoder, group_label: [*:0]const u8) void {
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// enc.vtable.pushDebugGroup(enc.ptr, group_label);
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// }
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// pub inline fn setBindGroup(
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// enc: RenderPassEncoder,
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// group_index: u32,
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// group: BindGroup,
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// dynamic_offsets: []u32,
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// ) void {
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// enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
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// }
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// pub inline fn setBlendConstant(enc: RenderPassEncoder, color: *const Color) void {
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// enc.vtable.setBlendConstant(enc.ptr, color);
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// }
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// pub inline fn setIndexBuffer(
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// enc: RenderPassEncoder,
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// buffer: Buffer,
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// format: IndexFormat,
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// offset: u64,
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// size: u64,
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// ) void {
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// enc.vtable.setIndexBuffer(enc.ptr, buffer, format, offset, size);
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// }
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pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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}
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// pub inline fn setPipeline(enc: RenderPassEncoder, pipeline: RenderPipeline) void {
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// enc.vtable.setPipeline(enc.ptr, pipeline);
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// }
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// pub inline fn setScissorRect(enc: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
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// enc.vtable.setScissorRect(enc.ptr, x, y, width, height);
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// }
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// pub inline fn setStencilReference(enc: RenderPassEncoder, ref: u32) void {
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// enc.vtable.setStencilReference(enc.ptr, ref);
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// }
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// pub inline fn setVertexBuffer(
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// enc: RenderPassEncoder,
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// slot: u32,
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// buffer: Buffer,
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// offset: u64,
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// size: u64,
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// ) void {
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// enc.vtable.setVertexBuffer(enc.ptr, slot, buffer, offset, size);
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// }
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// pub inline fn setViewport(
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// enc: RenderPassEncoder,
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// x: f32,
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// y: f32,
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// width: f32,
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// height: f32,
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// min_depth: f32,
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// max_depth: f32,
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// ) void {
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// enc.vtable.setViewport(enc.ptr, x, y, width, height, min_depth, max_depth);
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// }
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// pub inline fn writeTimestamp(enc: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
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// enc.vtable.writeTimestamp(enc.ptr, query_set, query_index);
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// }
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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color_formats: []Texture.Format,
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@ -75,5 +193,6 @@ test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = draw;
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_ = Descriptor;
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}
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