module: sending global event requires sender module awareness

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-03-25 11:06:54 -07:00 committed by Stephen Gutekanst
parent 9eac721f24
commit 3661cb8721
4 changed files with 39 additions and 31 deletions

View file

@ -122,6 +122,6 @@ test "example" {
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// Send events to modules // Send events to modules
world.modules.send(.tick, .{}); world.mod.renderer.sendGlobal(.tick, .{});
try world.dispatch(); try world.dispatch();
} }

View file

@ -77,7 +77,7 @@ pub fn World(comptime mods: anytype) type {
pub inline fn sendGlobal(m: *@This(), comptime event_name: Modules.GlobalEvent, args: anytype) void { pub inline fn sendGlobal(m: *@This(), comptime event_name: Modules.GlobalEvent, args: anytype) void {
const mod_ptr: *Mods = @alignCast(@fieldParentPtr(Mods, @tagName(module_tag), m)); const mod_ptr: *Mods = @alignCast(@fieldParentPtr(Mods, @tagName(module_tag), m));
const world = @fieldParentPtr(WorldT, "mod", mod_ptr); const world = @fieldParentPtr(WorldT, "mod", mod_ptr);
world.modules.send(event_name, args); world.modules.sendGlobal(module_tag, event_name, args);
} }
pub fn dispatchNoError(m: *@This()) void { pub fn dispatchNoError(m: *@This()) void {

View file

@ -25,6 +25,8 @@ pub const Engine = struct {
.{ .local = .begin_pass, .handler = beginPass }, .{ .local = .begin_pass, .handler = beginPass },
.{ .local = .end_pass, .handler = endPass }, .{ .local = .end_pass, .handler = endPass },
.{ .local = .present, .handler = present }, .{ .local = .present, .handler = present },
.{ .global = .init, .handler = fn () void },
.{ .global = .deinit, .handler = fn () void },
.{ .global = .tick, .handler = fn () void }, .{ .global = .tick, .handler = fn () void },
.{ .global = .exit, .handler = fn () void }, .{ .global = .exit, .handler = fn () void },
}; };
@ -115,7 +117,7 @@ pub const App = struct {
pub fn update(app: *@This()) !bool { pub fn update(app: *@This()) !bool {
// TODO: better dispatch implementation // TODO: better dispatch implementation
app.world.modules.send(.tick, .{}); app.world.mod.engine.sendGlobal(.tick, .{});
try app.world.dispatch(); // dispatch .tick try app.world.dispatch(); // dispatch .tick
try app.world.dispatch(); // dispatch any events produced by .tick try app.world.dispatch(); // dispatch any events produced by .tick
return app.world.mod.engine.state.should_exit; return app.world.mod.engine.state.should_exit;

View file

@ -89,7 +89,7 @@ pub fn Modules(comptime mods: anytype) type {
const Handler = switch (@typeInfo(@TypeOf(event.handler))) { const Handler = switch (@typeInfo(@TypeOf(event.handler))) {
.Fn => @TypeOf(event.handler), .Fn => @TypeOf(event.handler),
.Type => |t| switch (@typeInfo(t)) { .Type => switch (@typeInfo(event.handler)) {
.Fn => event.handler, .Fn => event.handler,
else => unreachable, else => unreachable,
}, },
@ -106,39 +106,45 @@ pub fn Modules(comptime mods: anytype) type {
/// Returns an args tuple representing the standard, uninjected, arguments which the given /// Returns an args tuple representing the standard, uninjected, arguments which the given
/// global event handler requires. /// global event handler requires.
fn Args(event_name: GlobalEvent) type { fn GlobalArgs(module_name: ModuleName(mods), event_name: GlobalEvent) type {
inline for (modules) |M| { inline for (modules) |M| {
_ = Module(M); // Validate the module _ = Module(M); // Validate the module
if (M.name != module_name) continue;
inline for (M.events) |event| { return GlobalArgsM(M, event_name);
const Ev = @TypeOf(event);
const name_tag = if (@hasField(Ev, "global")) event.global else continue;
if (name_tag != event_name) continue;
const Handler = switch (@typeInfo(@TypeOf(event.handler))) {
.Fn => @TypeOf(event.handler),
.Type => switch (@typeInfo(event.handler)) {
.Fn => event.handler,
else => unreachable,
},
else => unreachable,
};
// TODO: passing std.meta.Tuple here instead of TupleHACK results in a compiler
// segfault. The only difference is that TupleHACk does not produce a real tuple,
// `@Type(.{.Struct = .{ .is_tuple = false }})` instead of `.is_tuple = true`.
return UninjectedArgsTuple(TupleHACK, Handler);
}
} }
@compileError("No global event handler ." ++ @tagName(event_name) ++ " is defined in any module.");
} }
/// Send a global event pub fn GlobalArgsM(comptime M: type, event_name: GlobalEvent) type {
pub fn send( _ = Module(M); // Validate the module
inline for (M.events) |event| {
const Ev = @TypeOf(event);
const name_tag = if (@hasField(Ev, "global")) event.global else continue;
if (name_tag != event_name) continue;
const Handler = switch (@typeInfo(@TypeOf(event.handler))) {
.Fn => @TypeOf(event.handler),
.Type => switch (@typeInfo(event.handler)) {
.Fn => event.handler,
else => unreachable,
},
else => unreachable,
};
// TODO: passing std.meta.Tuple here instead of TupleHACK results in a compiler
// segfault. The only difference is that TupleHACk does not produce a real tuple,
// `@Type(.{.Struct = .{ .is_tuple = false }})` instead of `.is_tuple = true`.
return UninjectedArgsTuple(TupleHACK, Handler);
}
@compileError("mach: module ." ++ @tagName(M.name) ++ " has no .global event handler for ." ++ @tagName(event_name));
}
/// Send a global event which the specified module defines
pub fn sendGlobal(
m: *@This(), m: *@This(),
// TODO: is a variant of this function where event_name is not comptime known, but asserted to be a valid enum, useful? // TODO: is a variant of this function where event_name is not comptime known, but asserted to be a valid enum, useful?
comptime module_name: ModuleName(mods),
comptime event_name: GlobalEvent, comptime event_name: GlobalEvent,
args: Args(event_name), args: GlobalArgs(module_name, event_name),
) void { ) void {
// TODO: comptime safety/debugging // TODO: comptime safety/debugging
m.sendInternal(null, @intFromEnum(event_name), args); m.sendInternal(null, @intFromEnum(event_name), args);
@ -986,7 +992,7 @@ test "dispatch" {
// global event handler declaration within a module. It is required that all global event handlers // global event handler declaration within a module. It is required that all global event handlers
// of the same name have the same standard arguments, although they can start with different // of the same name have the same standard arguments, although they can start with different
// injected arguments. // injected arguments.
modules.send(.tick, .{}); modules.sendGlobal(.tick, .{});
try testing.expect(usize, 0).eql(global.ticks); try testing.expect(usize, 0).eql(global.ticks);
try modules.dispatch(.{&foo}); try modules.dispatch(.{&foo});
try testing.expect(usize, 2).eql(global.ticks); try testing.expect(usize, 2).eql(global.ticks);
@ -998,7 +1004,7 @@ test "dispatch" {
// Global events which are not handled by anyone yet can be written as `pub const fooBar = fn() void;` // Global events which are not handled by anyone yet can be written as `pub const fooBar = fn() void;`
// within a module, which allows pre-declaring that `fooBar` is a valid global event, and enables // within a module, which allows pre-declaring that `fooBar` is a valid global event, and enables
// its arguments to be inferred still like this: // its arguments to be inferred still like this:
modules.send(.frame_done, .{ .@"0" = 1337 }); modules.sendGlobal(.frame_done, .{ .@"0" = 1337 });
// Local events // Local events
modules.sendToModule(.engine_renderer, .update, .{}); modules.sendToModule(.engine_renderer, .update, .{});