gpu: update ComputePassEncoder.dispatchWorkgroups defaults/optionality
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 2 additions and 0 deletions
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@ -12,6 +12,8 @@ pub const ComputePassEncoder = *opaque {
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Impl.computePassEncoderDispatchIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
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}
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// Default `workgroup_count_y`: 1
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// Default `workgroup_count_z`: 1
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pub inline fn dispatchWorkgroups(compute_pass_encoder: ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
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Impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
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}
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