gpu: add Texture.Aspect enum
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 8 additions and 9 deletions
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@ -1,14 +1,5 @@
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typedef uint32_t WGPUFlags;
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typedef uint32_t WGPUFlags;
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typedef enum WGPUTextureAspect {
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WGPUTextureAspect_All = 0x00000000,
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WGPUTextureAspect_StencilOnly = 0x00000001,
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WGPUTextureAspect_DepthOnly = 0x00000002,
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WGPUTextureAspect_Plane0Only = 0x00000003,
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WGPUTextureAspect_Plane1Only = 0x00000004,
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WGPUTextureAspect_Force32 = 0x7FFFFFFF
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} WGPUTextureAspect;
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typedef enum WGPUTextureComponentType {
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typedef enum WGPUTextureComponentType {
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WGPUTextureComponentType_Float = 0x00000000,
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WGPUTextureComponentType_Float = 0x00000000,
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WGPUTextureComponentType_Sint = 0x00000001,
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WGPUTextureComponentType_Sint = 0x00000001,
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@ -1 +1,9 @@
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ptr: *anyopaque,
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ptr: *anyopaque,
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pub const Aspect = enum(u32) {
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all = 0x00000000,
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stencil_only = 0x00000001,
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depth_only = 0x00000002,
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plane0_only = 0x00000003,
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plane1_only = 0x00000004,
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};
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