gpu: implement Device.createComputePipelineAsync
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
3ce0e1258a
commit
38535c7b5f
6 changed files with 110 additions and 13 deletions
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@ -34,9 +34,61 @@ pub const Descriptor = struct {
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compute: ProgrammableStageDescriptor,
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};
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pub const CreateStatus = enum(u32) {
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success = 0x00000000,
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err = 0x00000001,
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device_lost = 0x00000002,
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device_destroyed = 0x00000003,
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unknown = 0x00000004,
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};
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pub const CreateCallback = struct {
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type_erased_ctx: *anyopaque,
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type_erased_callback: fn (
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ctx: *anyopaque,
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status: CreateStatus,
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pipeline: ComputePipeline,
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message: [:0]const u8,
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) callconv(.Inline) void,
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pub fn init(
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comptime Context: type,
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ctx: *Context,
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comptime callback: fn (
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ctx: *Context,
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status: CreateStatus,
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pipeline: ComputePipeline,
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message: [:0]const u8,
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) void,
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) CreateCallback {
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const erased = (struct {
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pub inline fn erased(
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type_erased_ctx: *anyopaque,
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status: CreateStatus,
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pipeline: ComputePipeline,
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message: [:0]const u8,
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) void {
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callback(
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@ptrCast(*Context, @alignCast(@alignOf(*Context), type_erased_ctx)),
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status,
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pipeline,
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message,
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);
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}
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}).erased;
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return .{
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.type_erased_ctx = ctx,
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.type_erased_callback = erased,
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};
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}
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};
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = Descriptor;
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_ = CreateStatus;
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_ = CreateCallback;
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}
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