glfw: add Window.setSizeLimits
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 51 additions and 0 deletions
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@ -398,6 +398,38 @@ pub inline fn getSize(self: Window) Error!Size {
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return Size{ .width = @intCast(usize, width), .height = @intCast(usize, height) };
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return Size{ .width = @intCast(usize, width), .height = @intCast(usize, height) };
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}
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}
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/// Sets the size limits of the specified window's content area.
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///
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/// This function sets the size limits of the content area of the specified window. If the window
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/// is full screen, the size limits only take effect/ once it is made windowed. If the window is not
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/// resizable, this function does nothing.
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///
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/// The size limits are applied immediately to a windowed mode window and may cause it to be resized.
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///
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/// The maximum dimensions must be greater than or equal to the minimum dimensions. glfw.dont_care
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/// may be used for any width/height parameter.
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///
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/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidValue and glfw.Error.PlatformError.
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///
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/// If you set size limits and an aspect ratio that conflict, the results are undefined.
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///
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/// wayland: The size limits will not be applied until the window is actually resized, either by
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/// the user or by the compositor.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: window_sizelimits, glfw.Window.setAspectRatio
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pub inline fn setSizeLimits(self: Window, min: Size, max: Size) Error!void {
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c.glfwSetWindowSizeLimits(
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self.handle,
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@intCast(c_int, min.width),
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@intCast(c_int, min.height),
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@intCast(c_int, max.width),
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@intCast(c_int, max.height),
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);
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try getError();
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}
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test "defaultHints" {
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test "defaultHints" {
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const glfw = @import("main.zig");
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const glfw = @import("main.zig");
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try glfw.init();
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try glfw.init();
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@ -548,3 +580,22 @@ test "getSize" {
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_ = try window.getSize();
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_ = try window.getSize();
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}
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}
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test "setSizeLimits" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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try window.setSizeLimits(
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.{ .width = 720, .height = 480 },
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.{ .width = 1080, .height = 1920 },
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);
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}
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