src/core: move mach-core@9a4d09707d9f1cb6ea5602bdf58caeefc46146be package to here
Helps hexops/mach#1165 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
fa3f6161ad
commit
38f296ecce
157 changed files with 28383 additions and 0 deletions
|
|
@ -0,0 +1,22 @@
|
|||
struct GBufferOutput {
|
||||
@location(0) normal : vec4<f32>,
|
||||
|
||||
// Textures: diffuse color, specular color, smoothness, emissive etc. could go here
|
||||
@location(1) albedo : vec4<f32>,
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn main(
|
||||
@location(0) fragNormal: vec3<f32>,
|
||||
@location(1) fragUV : vec2<f32>
|
||||
) -> GBufferOutput {
|
||||
// faking some kind of checkerboard texture
|
||||
let uv = floor(30.0 * fragUV);
|
||||
let c = 0.2 + 0.5 * ((uv.x + uv.y) - 2.0 * floor((uv.x + uv.y) / 2.0));
|
||||
|
||||
var output : GBufferOutput;
|
||||
output.normal = vec4(fragNormal, 1.0);
|
||||
output.albedo = vec4(c, c, c, 1.0);
|
||||
|
||||
return output;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue