src/core: move mach-core@9a4d09707d9f1cb6ea5602bdf58caeefc46146be package to here

Helps hexops/mach#1165

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-03-04 23:25:11 -07:00 committed by Stephen Gutekanst
parent fa3f6161ad
commit 38f296ecce
157 changed files with 28383 additions and 0 deletions

View file

@ -0,0 +1,22 @@
struct GBufferOutput {
@location(0) normal : vec4<f32>,
// Textures: diffuse color, specular color, smoothness, emissive etc. could go here
@location(1) albedo : vec4<f32>,
}
@fragment
fn main(
@location(0) fragNormal: vec3<f32>,
@location(1) fragUV : vec2<f32>
) -> GBufferOutput {
// faking some kind of checkerboard texture
let uv = floor(30.0 * fragUV);
let c = 0.2 + 0.5 * ((uv.x + uv.y) - 2.0 * floor((uv.x + uv.y) / 2.0));
var output : GBufferOutput;
output.normal = vec4(fragNormal, 1.0);
output.albedo = vec4(c, c, c, 1.0);
return output;
}