{mach,examples}: followups to getWindowSize / getFramebufferSize (#322)
* followup to window size saving, getWindowSize and getFramebufferSize no longer return errors * updated the examples
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6bfb16554a
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5 changed files with 10 additions and 10 deletions
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@ -38,7 +38,7 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
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const eye = vec3(5.0, 7.0, 5.0);
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const target = vec3(0.0, 0.0, 0.0);
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const size = try engine.core.getFramebufferSize();
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const size = engine.core.getFramebufferSize();
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const aspect_ratio = @intToFloat(f32, size.width) / @intToFloat(f32, size.height);
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app.queue = engine.gpu_driver.device.getQueue();
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@ -99,7 +99,7 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
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app.texture_atlas_data.data,
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);
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const wsize = try engine.core.getWindowSize();
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const wsize = engine.core.getWindowSize();
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const window_width = @intToFloat(f32, wsize.width);
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const window_height = @intToFloat(f32, wsize.height);
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const triangle_scale = 250;
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@ -324,7 +324,7 @@ pub fn getVertexUniformBufferObject(engine: *mach.Engine) !draw.VertexUniform {
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// On e.g. macOS, window size may be 640x480 while framebuffer size may be
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// 1280x960 (subpixels.) Doing this lets us use a pixel, not subpixel,
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// coordinate system.
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const window_size = try engine.core.getWindowSize();
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const window_size = engine.core.getWindowSize();
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const proj = zm.orthographicRh(
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@intToFloat(f32, window_size.width),
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@intToFloat(f32, window_size.height),
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@ -39,14 +39,14 @@ pub const Core = struct {
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// Returns the framebuffer size, in subpixel units.
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//
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// e.g. returns 1280x960 on macOS for a window that is 640x480
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pub fn getFramebufferSize(core: *Core) !structs.Size {
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pub fn getFramebufferSize(core: *Core) structs.Size {
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return core.internal.getFramebufferSize();
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}
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// Returns the widow size, in pixel units.
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//
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// e.g. returns 1280x960 on macOS for a window that is 640x480
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pub fn getWindowSize(core: *Core) !structs.Size {
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// e.g. returns 640x480 on macOS for a window that is 640x480
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pub fn getWindowSize(core: *Core) structs.Size {
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return core.internal.getWindowSize();
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}
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@ -349,7 +349,7 @@ pub const GpuDriver = struct {
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},
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};
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var framebuffer_size = try engine.core.getFramebufferSize();
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var framebuffer_size = engine.core.getFramebufferSize();
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// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
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// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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@ -440,7 +440,7 @@ pub fn main() !void {
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engine.delta_time_ns = engine.timer.lapPrecise();
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engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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var framebuffer_size = try engine.core.getFramebufferSize();
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var framebuffer_size = engine.core.getFramebufferSize();
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engine.gpu_driver.target_desc.width = framebuffer_size.width;
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engine.gpu_driver.target_desc.height = framebuffer_size.height;
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@ -44,14 +44,14 @@ pub const Core = struct {
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pub fn setShouldClose(_: *Core, _: bool) void {}
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pub fn getFramebufferSize(core: *Core) !structs.Size {
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pub fn getFramebufferSize(core: *Core) structs.Size {
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return structs.Size{
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.width = js.machCanvasGetFramebufferWidth(core.id),
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.height = js.machCanvasGetFramebufferHeight(core.id),
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};
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}
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pub fn getWindowSize(core: *Core) !structs.Size {
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pub fn getWindowSize(core: *Core) structs.Size {
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return structs.Size{
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.width = js.machCanvasGetWindowWidth(core.id),
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.height = js.machCanvasGetWindowHeight(core.id),
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