gpu: correct implementation invocations

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 23:03:54 -07:00 committed by Stephen Gutekanst
parent 4f91682bc2
commit 39ed9b5822
25 changed files with 638 additions and 638 deletions

View file

@ -3,19 +3,19 @@ const Sampler = @import("sampler.zig").Sampler;
const TextureView = @import("texture_view.zig").TextureView;
const ChainedStruct = @import("types.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const impl = @import("interface.zig").impl;
const Impl = @import("interface.zig").Impl;
pub const BindGroup = *opaque {
pub inline fn setLabel(bind_group: BindGroup, label: [*:0]const u8) void {
impl.bindGroupSetLabel(bind_group, label);
Impl.bindGroupSetLabel(bind_group, label);
}
pub inline fn reference(bind_group: BindGroup) void {
impl.bindGroupReference(bind_group);
Impl.bindGroupReference(bind_group);
}
pub inline fn release(bind_group: BindGroup) void {
impl.bindGroupRelease(bind_group);
Impl.bindGroupRelease(bind_group);
}
};