gpu: correct implementation invocations

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 23:03:54 -07:00 committed by Stephen Gutekanst
parent 4f91682bc2
commit 39ed9b5822
25 changed files with 638 additions and 638 deletions

View file

@ -7,19 +7,19 @@ const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
const Texture = @import("texture.zig").Texture;
const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
const impl = @import("interface.zig").impl;
const Impl = @import("interface.zig").Impl;
pub const BindGroupLayout = *opaque {
pub inline fn setLabel(bind_group_layout: BindGroupLayout, label: [*:0]const u8) void {
impl.bindGroupLayoutSetLabel(bind_group_layout, label);
Impl.bindGroupLayoutSetLabel(bind_group_layout, label);
}
pub inline fn reference(bind_group_layout: BindGroupLayout) void {
impl.bindGroupLayoutReference(bind_group_layout);
Impl.bindGroupLayoutReference(bind_group_layout);
}
pub inline fn release(bind_group_layout: BindGroupLayout) void {
impl.bindGroupLayoutRelease(bind_group_layout);
Impl.bindGroupLayoutRelease(bind_group_layout);
}
};