gpu: correct implementation invocations

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 23:03:54 -07:00 committed by Stephen Gutekanst
parent 4f91682bc2
commit 39ed9b5822
25 changed files with 638 additions and 638 deletions

View file

@ -4,23 +4,23 @@ const Surface = @import("surface.zig").Surface;
const SurfaceDescriptor = @import("surface.zig").SurfaceDescriptor;
const Adapter = @import("adapter.zig").Adapter;
const RequestAdapterOptions = @import("main.zig").RequestAdapterOptions;
const impl = @import("interface.zig").impl;
const Impl = @import("interface.zig").Impl;
pub const Instance = *opaque {
pub inline fn createSurface(instance: Instance, descriptor: *const SurfaceDescriptor) Surface {
return impl.instanceCreateSurface(instance, descriptor);
return Impl.instanceCreateSurface(instance, descriptor);
}
pub inline fn requestAdapter(instance: Instance, options: *const RequestAdapterOptions, callback: RequestAdapterCallback, userdata: *anyopaque) void {
impl.instanceRequestAdapter(instance, options, callback, userdata);
Impl.instanceRequestAdapter(instance, options, callback, userdata);
}
pub inline fn reference(instance: Instance) void {
impl.instanceReference(instance);
Impl.instanceReference(instance);
}
pub inline fn release(instance: Instance) void {
impl.instanceRelease(instance);
Impl.instanceRelease(instance);
}
};