gpu: correct implementation invocations
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 638 additions and 638 deletions
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@ -1,18 +1,18 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const impl = @import("interface.zig").impl;
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const Impl = @import("interface.zig").Impl;
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pub const PipelineLayout = *opaque {
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pub inline fn setLabel(pipeline_layout: PipelineLayout, label: [*:0]const u8) void {
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impl.pipelineLayoutSetLabel(pipeline_layout, label);
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Impl.pipelineLayoutSetLabel(pipeline_layout, label);
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}
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pub inline fn reference(pipeline_layout: PipelineLayout) void {
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impl.pipelineLayoutReference(pipeline_layout);
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Impl.pipelineLayoutReference(pipeline_layout);
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}
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pub inline fn release(pipeline_layout: PipelineLayout) void {
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impl.pipelineLayoutRelease(pipeline_layout);
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Impl.pipelineLayoutRelease(pipeline_layout);
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}
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};
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