gpu: correct implementation invocations

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 23:03:54 -07:00 committed by Stephen Gutekanst
parent 4f91682bc2
commit 39ed9b5822
25 changed files with 638 additions and 638 deletions

View file

@ -1,18 +1,18 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const impl = @import("interface.zig").impl;
const Impl = @import("interface.zig").Impl;
pub const PipelineLayout = *opaque {
pub inline fn setLabel(pipeline_layout: PipelineLayout, label: [*:0]const u8) void {
impl.pipelineLayoutSetLabel(pipeline_layout, label);
Impl.pipelineLayoutSetLabel(pipeline_layout, label);
}
pub inline fn reference(pipeline_layout: PipelineLayout) void {
impl.pipelineLayoutReference(pipeline_layout);
Impl.pipelineLayoutReference(pipeline_layout);
}
pub inline fn release(pipeline_layout: PipelineLayout) void {
impl.pipelineLayoutRelease(pipeline_layout);
Impl.pipelineLayoutRelease(pipeline_layout);
}
};