gpu: correct implementation invocations

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-26 23:03:54 -07:00 committed by Stephen Gutekanst
parent 4f91682bc2
commit 39ed9b5822
25 changed files with 638 additions and 638 deletions

View file

@ -5,39 +5,39 @@ const ImageCopyTexture = @import("types.zig").ImageCopyTexture;
const ChainedStruct = @import("types.zig").ChainedStruct;
const Extent3D = @import("types.zig").Extent3D;
const CopyTextureForBrowserOptions = @import("types.zig").CopyTextureForBrowserOptions;
const impl = @import("interface.zig").impl;
const Impl = @import("interface.zig").Impl;
pub const Queue = *opaque {
pub inline fn copyTextureForBrowser(queue: Queue, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void {
impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
Impl.queueCopyTextureForBrowser(queue, source, destination, copy_size, options);
}
pub inline fn onSubmittedWorkDone(queue: Queue, signal_value: u64, callback: QueueWorkDoneCallback, userdata: *anyopaque) void {
impl.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
Impl.queueOnSubmittedWorkDone(queue, signal_value, callback, userdata);
}
pub inline fn setLabel(queue: Queue, label: [*:0]const u8) void {
impl.queueSetLabel(queue, label);
Impl.queueSetLabel(queue, label);
}
pub inline fn submit(queue: Queue, command_count: u32, commands: [*]CommandBuffer) void {
impl.queueSubmit(queue, command_count, commands);
Impl.queueSubmit(queue, command_count, commands);
}
pub inline fn writeBuffer(queue: Queue, buffer: Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
Impl.queueWriteBuffer(queue, buffer, buffer_offset, data, size);
}
pub inline fn writeTexture(queue: Queue, data: *anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D) void {
impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
Impl.queueWriteTexture(queue, data, data_size, data_layout, write_size);
}
pub inline fn reference(queue: Queue) void {
impl.queueReference(queue);
Impl.queueReference(queue);
}
pub inline fn release(queue: Queue) void {
impl.queueRelease(queue);
Impl.queueRelease(queue);
}
};