gpu: correct implementation invocations
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 638 additions and 638 deletions
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@ -1,13 +1,13 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const impl = @import("interface.zig").impl;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundle = *opaque {
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pub inline fn reference(render_bundle: RenderBundle) void {
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impl.renderBundleReference(render_bundle);
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Impl.renderBundleReference(render_bundle);
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}
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pub inline fn release(render_bundle: RenderBundle) void {
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impl.renderBundleRelease(render_bundle);
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Impl.renderBundleRelease(render_bundle);
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}
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};
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