gpu: correct implementation invocations
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4f91682bc2
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25 changed files with 638 additions and 638 deletions
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@ -6,23 +6,23 @@ const PrimitiveState = @import("types.zig").PrimitiveState;
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const FragmentState = @import("types.zig").FragmentState;
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const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const impl = @import("interface.zig").impl;
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const Impl = @import("interface.zig").Impl;
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pub const RenderPipeline = *opaque {
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pub inline fn getBindGroupLayout(render_pipeline: RenderPipeline, group_index: u32) BindGroupLayout {
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return impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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return Impl.renderPipelineGetBindGroupLayout(render_pipeline, group_index);
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}
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pub inline fn setLabel(render_pipeline: RenderPipeline, label: [*:0]const u8) void {
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impl.renderPipelineSetLabel(render_pipeline, label);
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Impl.renderPipelineSetLabel(render_pipeline, label);
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}
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pub inline fn reference(render_pipeline: RenderPipeline) void {
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impl.renderPipelineReference(render_pipeline);
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Impl.renderPipelineReference(render_pipeline);
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}
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pub inline fn release(render_pipeline: RenderPipeline) void {
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impl.renderPipelineRelease(render_pipeline);
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Impl.renderPipelineRelease(render_pipeline);
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}
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};
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