gpu: correct implementation invocations
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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25 changed files with 638 additions and 638 deletions
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@ -1,19 +1,19 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const FilterMode = @import("types.zig").FilterMode;
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const CompareFunction = @import("types.zig").CompareFunction;
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const impl = @import("interface.zig").impl;
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const Impl = @import("interface.zig").Impl;
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pub const Sampler = *opaque {
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pub inline fn setLabel(sampler: Sampler, label: [*:0]const u8) void {
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impl.samplerSetLabel(sampler, label);
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Impl.samplerSetLabel(sampler, label);
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}
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pub inline fn reference(sampler: Sampler) void {
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impl.samplerReference(sampler);
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Impl.samplerReference(sampler);
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}
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pub inline fn release(sampler: Sampler) void {
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impl.samplerRelease(sampler);
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Impl.samplerRelease(sampler);
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}
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};
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