gpu: correct implementation invocations
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4f91682bc2
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25 changed files with 638 additions and 638 deletions
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@ -4,59 +4,59 @@ const TextureView = @import("texture_view.zig").TextureView;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const TextureViewDescriptor = @import("texture_view.zig").TextureViewDescriptor;
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const Extent3D = @import("types.zig").Extent3D;
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const impl = @import("interface.zig").impl;
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const Impl = @import("interface.zig").Impl;
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pub const Texture = *opaque {
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pub inline fn createView(texture: Texture, descriptor: ?*const TextureViewDescriptor) TextureView {
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return impl.textureCreateView(texture, descriptor);
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return Impl.textureCreateView(texture, descriptor);
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}
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pub inline fn destroy(texture: Texture) void {
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impl.textureDestroy(texture);
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Impl.textureDestroy(texture);
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}
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pub inline fn getDepthOrArrayLayers(texture: Texture) u32 {
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return impl.textureGetDepthOrArrayLayers(texture);
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return Impl.textureGetDepthOrArrayLayers(texture);
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}
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pub inline fn getDimension(texture: Texture) TextureDimension {
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return impl.textureGetDimension(texture);
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return Impl.textureGetDimension(texture);
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}
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pub inline fn getFormat(texture: Texture) TextureFormat {
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return impl.textureGetFormat(texture);
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return Impl.textureGetFormat(texture);
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}
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pub inline fn getHeight(texture: Texture) u32 {
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return impl.textureGetHeight(texture);
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return Impl.textureGetHeight(texture);
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}
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pub inline fn getMipLevelCount(texture: Texture) u32 {
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return impl.textureGetMipLevelCount(texture);
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return Impl.textureGetMipLevelCount(texture);
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}
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pub inline fn getSampleCount(texture: Texture) u32 {
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return impl.textureGetSampleCount(texture);
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return Impl.textureGetSampleCount(texture);
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}
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pub inline fn getUsage(texture: Texture) TextureUsageFlags {
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return impl.textureGetUsage(texture);
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return Impl.textureGetUsage(texture);
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}
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pub inline fn getWidth(texture: Texture) u32 {
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return impl.textureGetWidth(texture);
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return Impl.textureGetWidth(texture);
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}
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pub inline fn setLabel(texture: Texture, label: [*:0]const u8) void {
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impl.textureSetLabel(texture, label);
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Impl.textureSetLabel(texture, label);
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}
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pub inline fn reference(texture: Texture) void {
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impl.textureReference(texture);
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Impl.textureReference(texture);
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}
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pub inline fn release(texture: Texture) void {
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impl.textureRelease(texture);
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Impl.textureRelease(texture);
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}
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};
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