gpu: implement RenderPassEncoder.beginOcclusionQuery
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 10 additions and 2 deletions
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@ -903,6 +903,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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.beginOcclusionQuery = (struct {
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pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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}
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}).beginOcclusionQuery,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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