gpu: implement RenderPassEncoder.beginOcclusionQuery

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:33:46 -07:00 committed by Stephen Gutekanst
parent cad271345a
commit 3b4c07ce63
2 changed files with 10 additions and 2 deletions

View file

@ -903,6 +903,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
}
}).draw,
.beginOcclusionQuery = (struct {
pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
}
}).beginOcclusionQuery,
};
fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {