gpu: implement RenderPassEncoder.beginOcclusionQuery

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:33:46 -07:00 committed by Stephen Gutekanst
parent cad271345a
commit 3b4c07ce63
2 changed files with 10 additions and 2 deletions

View file

@ -14,8 +14,7 @@ vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// TODO:
// WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
@ -58,6 +57,10 @@ pub inline fn draw(
pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
}
pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
}
pub inline fn end(pass: RenderPassEncoder) void {
pass.vtable.end(pass.ptr);
}