gpu: implement RenderPassEncoder.beginOcclusionQuery
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
cad271345a
commit
3b4c07ce63
2 changed files with 10 additions and 2 deletions
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@ -903,6 +903,11 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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c.wgpuRenderPassEncoderDraw(@ptrCast(c.WGPURenderPassEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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.beginOcclusionQuery = (struct {
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pub fn beginOcclusionQuery(ptr: *anyopaque, query_index: u32) void {
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c.wgpuRenderPassEncoderBeginOcclusionQuery(@ptrCast(c.WGPURenderPassEncoder, ptr), query_index);
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}
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}).beginOcclusionQuery,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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@ -14,8 +14,7 @@ vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuRenderPassEncoderBeginOcclusionQuery(WGPURenderPassEncoder renderPassEncoder, uint32_t queryIndex);
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beginOcclusionQuery: fn (ptr: *anyopaque, query_index: u32) void,
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draw: fn (ptr: *anyopaque, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void,
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexed(WGPURenderPassEncoder renderPassEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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// WGPU_EXPORT void wgpuRenderPassEncoderDrawIndexedIndirect(WGPURenderPassEncoder renderPassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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@ -58,6 +57,10 @@ pub inline fn draw(
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pass.vtable.draw(pass.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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pub inline fn beginOcclusionQuery(pass: RenderPassEncoder, query_index: u32) void {
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pass.vtable.beginOcclusionQuery(pass.ptr, query_index);
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}
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pub inline fn end(pass: RenderPassEncoder) void {
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pass.vtable.end(pass.ptr);
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}
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