gpu: implement Dawn samplerRelease
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 1 additions and 2 deletions
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@ -1049,8 +1049,7 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn samplerRelease(sampler: *gpu.Sampler) void {
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_ = sampler;
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unreachable;
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procs.samplerRelease.?(@ptrCast(c.WGPUSampler, sampler));
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}
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pub inline fn shaderModuleGetCompilationInfo(shader_module: *gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: *anyopaque) void {
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