gpu-dawn: use source scanning for dawn_native_d3d12 target
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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fc1f37ef2f
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3cd8fcaa59
1 changed files with 8 additions and 45 deletions
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@ -548,51 +548,14 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
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if (options.d3d12.?) {
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// TODO(build-system): windows
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// libs += [ "dxguid.lib" ]
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// TODO(build-system): reduce build units
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for ([_][]const u8{
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"src/dawn_native/d3d12/AdapterD3D12.cpp",
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"src/dawn_native/d3d12/BackendD3D12.cpp",
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"src/dawn_native/d3d12/BindGroupD3D12.cpp",
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"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
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"src/dawn_native/d3d12/BufferD3D12.cpp",
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"src/dawn_native/d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
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"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
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"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
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"src/dawn_native/d3d12/CommandRecordingContext.cpp",
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"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
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"src/dawn_native/d3d12/D3D11on12Util.cpp",
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"src/dawn_native/d3d12/D3D12Error.cpp",
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"src/dawn_native/d3d12/D3D12Info.cpp",
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"src/dawn_native/d3d12/DeviceD3D12.cpp",
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"src/dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
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"src/dawn_native/d3d12/HeapAllocatorD3D12.cpp",
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"src/dawn_native/d3d12/HeapD3D12.cpp",
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"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
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"src/dawn_native/d3d12/PageableD3D12.cpp",
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"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
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"src/dawn_native/d3d12/PlatformFunctions.cpp",
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"src/dawn_native/d3d12/QuerySetD3D12.cpp",
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"src/dawn_native/d3d12/QueueD3D12.cpp",
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"src/dawn_native/d3d12/RenderPassBuilderD3D12.cpp",
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"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
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"src/dawn_native/d3d12/ResidencyManagerD3D12.cpp",
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"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp",
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"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.cpp",
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"src/dawn_native/d3d12/SamplerD3D12.cpp",
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"src/dawn_native/d3d12/SamplerHeapCacheD3D12.cpp",
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"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
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"src/dawn_native/d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
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"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
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"src/dawn_native/d3d12/StagingDescriptorAllocatorD3D12.cpp",
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"src/dawn_native/d3d12/SwapChainD3D12.cpp",
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"src/dawn_native/d3d12/TextureCopySplitter.cpp",
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"src/dawn_native/d3d12/TextureD3D12.cpp",
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"src/dawn_native/d3d12/UtilsD3D12.cpp",
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}) |path| {
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var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
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lib.addCSourceFile(abs_path, flags.items);
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sources.append(abs_path) catch unreachable;
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}
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scanSources(
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b,
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&sources,
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"libs/dawn/src/dawn_native/d3d12/",
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&.{ ".cpp", ".c", ".cc" },
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&.{},
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&.{ "test", "benchmark", "mock" },
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) catch unreachable;
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}
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if (options.metal.?) {
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lib.linkFramework("Metal");
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