gpu-dawn: use source scanning for dawn_native_d3d12 target

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-02-13 01:52:02 -07:00 committed by Stephen Gutekanst
parent fc1f37ef2f
commit 3cd8fcaa59

View file

@ -548,51 +548,14 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
if (options.d3d12.?) { if (options.d3d12.?) {
// TODO(build-system): windows // TODO(build-system): windows
// libs += [ "dxguid.lib" ] // libs += [ "dxguid.lib" ]
// TODO(build-system): reduce build units scanSources(
for ([_][]const u8{ b,
"src/dawn_native/d3d12/AdapterD3D12.cpp", &sources,
"src/dawn_native/d3d12/BackendD3D12.cpp", "libs/dawn/src/dawn_native/d3d12/",
"src/dawn_native/d3d12/BindGroupD3D12.cpp", &.{ ".cpp", ".c", ".cc" },
"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp", &.{},
"src/dawn_native/d3d12/BufferD3D12.cpp", &.{ "test", "benchmark", "mock" },
"src/dawn_native/d3d12/CPUDescriptorHeapAllocationD3D12.cpp", ) catch unreachable;
"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
"src/dawn_native/d3d12/CommandRecordingContext.cpp",
"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
"src/dawn_native/d3d12/D3D11on12Util.cpp",
"src/dawn_native/d3d12/D3D12Error.cpp",
"src/dawn_native/d3d12/D3D12Info.cpp",
"src/dawn_native/d3d12/DeviceD3D12.cpp",
"src/dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
"src/dawn_native/d3d12/HeapAllocatorD3D12.cpp",
"src/dawn_native/d3d12/HeapD3D12.cpp",
"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
"src/dawn_native/d3d12/PageableD3D12.cpp",
"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
"src/dawn_native/d3d12/PlatformFunctions.cpp",
"src/dawn_native/d3d12/QuerySetD3D12.cpp",
"src/dawn_native/d3d12/QueueD3D12.cpp",
"src/dawn_native/d3d12/RenderPassBuilderD3D12.cpp",
"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
"src/dawn_native/d3d12/ResidencyManagerD3D12.cpp",
"src/dawn_native/d3d12/ResourceAllocatorManagerD3D12.cpp",
"src/dawn_native/d3d12/ResourceHeapAllocationD3D12.cpp",
"src/dawn_native/d3d12/SamplerD3D12.cpp",
"src/dawn_native/d3d12/SamplerHeapCacheD3D12.cpp",
"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
"src/dawn_native/d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
"src/dawn_native/d3d12/StagingBufferD3D12.cpp",
"src/dawn_native/d3d12/StagingDescriptorAllocatorD3D12.cpp",
"src/dawn_native/d3d12/SwapChainD3D12.cpp",
"src/dawn_native/d3d12/TextureCopySplitter.cpp",
"src/dawn_native/d3d12/TextureD3D12.cpp",
"src/dawn_native/d3d12/UtilsD3D12.cpp",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
lib.addCSourceFile(abs_path, flags.items);
sources.append(abs_path) catch unreachable;
}
} }
if (options.metal.?) { if (options.metal.?) {
lib.linkFramework("Metal"); lib.linkFramework("Metal");