all: rename parameters foo_mod -> foo

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-16 19:14:37 -07:00
parent f1dbc3955c
commit 3d8c28a361
5 changed files with 73 additions and 73 deletions

View file

@ -52,7 +52,7 @@ pub const global_events = .{
fn init(
engine: *mach.Engine.Mod,
sprite_mod: *gfx.Sprite.Mod,
sprite: *gfx.Sprite.Mod,
sprite_pipeline: *gfx.SpritePipeline.Mod,
game: *Mod,
) !void {
@ -71,11 +71,11 @@ fn init(
// Create our player sprite
const player = try engine.newEntity();
try sprite_mod.set(player, .transform, Mat4x4.translate(vec3(-0.02, 0, 0)));
try sprite_mod.set(player, .size, vec2(32, 32));
try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0)));
try sprite_mod.set(player, .pipeline, pipeline);
sprite_mod.send(.update, .{});
try sprite.set(player, .transform, Mat4x4.translate(vec3(-0.02, 0, 0)));
try sprite.set(player, .size, vec2(32, 32));
try sprite.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0)));
try sprite.set(player, .pipeline, pipeline);
sprite.send(.update, .{});
game.init(.{
.timer = try mach.Timer.start(),
@ -93,7 +93,7 @@ fn init(
fn tick(
engine: *mach.Engine.Mod,
sprite_mod: *gfx.Sprite.Mod,
sprite: *gfx.Sprite.Mod,
sprite_pipeline: *gfx.SpritePipeline.Mod,
game: *Mod,
) !void {
@ -130,7 +130,7 @@ fn tick(
game.state().direction = direction;
game.state().spawning = spawning;
var player_transform = sprite_mod.get(game.state().player, .transform).?;
var player_transform = sprite.get(game.state().player, .transform).?;
var player_pos = player_transform.translation();
if (spawning and game.state().spawn_timer.read() > 1.0 / 60.0) {
// Spawn new entities
@ -141,10 +141,10 @@ fn tick(
new_pos.v[1] += game.state().rand.random().floatNorm(f32) * 25;
const new_entity = try engine.newEntity();
try sprite_mod.set(new_entity, .transform, Mat4x4.translate(new_pos).mul(&Mat4x4.scale(Vec3.splat(0.3))));
try sprite_mod.set(new_entity, .size, vec2(32, 32));
try sprite_mod.set(new_entity, .uv_transform, Mat3x3.translate(vec2(0, 0)));
try sprite_mod.set(new_entity, .pipeline, game.state().pipeline);
try sprite.set(new_entity, .transform, Mat4x4.translate(new_pos).mul(&Mat4x4.scale(Vec3.splat(0.3))));
try sprite.set(new_entity, .size, vec2(32, 32));
try sprite.set(new_entity, .uv_transform, Mat3x3.translate(vec2(0, 0)));
try sprite.set(new_entity, .pipeline, game.state().pipeline);
game.state().sprites += 1;
}
}
@ -171,7 +171,7 @@ fn tick(
transform = transform.mul(&Mat4x4.scaleScalar(@min(math.cos(game.state().time / 2.0), 0.5)));
// TODO: .set() API is substantially slower due to internals
// try sprite_mod.set(id, .transform, transform);
// try sprite.set(id, .transform, transform);
old_transform.* = transform;
}
}
@ -181,8 +181,8 @@ fn tick(
const speed = 200.0;
player_pos.v[0] += direction.x() * speed * delta_time;
player_pos.v[1] += direction.y() * speed * delta_time;
try sprite_mod.set(game.state().player, .transform, Mat4x4.translate(player_pos));
sprite_mod.send(.update, .{});
try sprite.set(game.state().player, .transform, Mat4x4.translate(player_pos));
sprite.send(.update, .{});
// Perform pre-render work
sprite_pipeline.send(.pre_render, .{});