examples: workaround fix for testing unified entry point
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1 changed files with 7 additions and 1 deletions
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@ -4,7 +4,7 @@ const gpu = @import("gpu");
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const App = mach.App(*FrameParams, .{});
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const App = mach.App(*FrameParams, .{});
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pub fn main() !void {
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pub fn init() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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var allocator = gpa.allocator();
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var allocator = gpa.allocator();
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@ -78,6 +78,12 @@ pub fn main() !void {
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try app.run(.{ .frame = frame });
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try app.run(.{ .frame = frame });
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}
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}
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pub fn update() !bool {
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return false;
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}
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pub fn deinit() void {}
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const FrameParams = struct {
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const FrameParams = struct {
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pipeline: gpu.RenderPipeline,
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pipeline: gpu.RenderPipeline,
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queue: gpu.Queue,
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queue: gpu.Queue,
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